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Staredit Network -> Modding Assistance -> Using Mods On SC
Report, edit, etc...Posted by TerminaterCE on 2005-05-31 at 19:12:17
Ok i have a mod ready for mpqdraft from arsenal 3 now how do i load it onto sc?


Help plz helpsmilie.gif

ADDITION:
The Mod is a .dat file.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-05-31 at 19:50:24
Load the .dat file into an mpq (what .dat files are they? Certain ones go in a certain folder in the MPQ)

Then with MPQDraft go to "Load MPQ Patch" Click the Starcraft icon, click it again* in the box below. Click Next.
*You can also select the StarEdit Icon to load your MPQ in StarEdit and have a patched editor.

Now if you do not see any MPQs in the screen you see, click "Browse for MPQs" and find the folder with your MPQ (should be in the starcraft folder. Not sure what happens if it isn't)

Now the MPQ you selected will be in there and checked (from now on (least for me) it will list all MPQs in that folder). Click Next then Finish.

Your starcraft is now loading with your MPQ in it.
Report, edit, etc...Posted by kirby_star on 2005-05-31 at 20:01:46
Can you use mods on battlenet? like a map with a modded unit, can it be used on battlenet?
Report, edit, etc...Posted by DT_Battlekruser on 2005-05-31 at 20:05:29
I do wish people would read the FAQ.....

"Can I play MODs with my friends online?
Yes. However, the friends you play with must have been shipped the patched .mpq in advance. If they are playing a regular version of starcraft, then it won't work. "
Report, edit, etc...Posted by TerminaterCE on 2005-06-01 at 20:08:43
Ok i think i know why it wont load right... i havent created a folder for them.

Is the name optional or does it have to be specific, plus its a weapons.dat file

ADDITION:
QUOTE(O)FaRTy1billion @ May 31 2005, 06:50 PM)
Load the .dat file into an mpq (what .dat files are they? Certain ones go in a certain folder in the MPQ)


Ok what do u mean by load the .dat into an mpq?
Report, edit, etc...Posted by hynk on 2005-06-01 at 20:17:53
1) Load up WinMPQ

2) Click "New" and type in whatever you want the file to be called

3) Click "Add" and select all your .dat files, one at a time. It will ask you to type something (forgot what it was called), type in arr\

4) Once all your .dat files are loaded, exit WinMPQ and load MPQDraft

5) Select "Load Patch", select "StarCraft" then select "StarCraft" again. Then click "Next"

6) Browse for the .mpq file you just made. Then select "Next"

7) If you didn't use MEMGraft, skip this step. Select browse plugins, look for memgraft.qdp, then look for the .mem file you made.

8) Click finish and "tada"
Report, edit, etc...Posted by BSTRhino on 2005-06-01 at 20:19:20
1. Run WinMPQ
2. Go File > New and choose a place to save your mod's MPQ. This will become the file you'll load with MPQDraft and may even distribute to other people as your mod, so make sure it has a suitable name for your mod.
3. Now WinMPQ has created your MPQ and is waiting for you to put files in it. Drag and drop your units.dat file into WinMPQ.
4. It will ask you for a prefix. Now remember that for StarCraft to be fooled into reading your arr\units.dat file and not the original arr\units.dat file, you need to give your arr\units.dat the correct name. Type in "arr\" into the box, and this will add "arr\" to the front of your filename "units.dat" which results in your file being added in under its correct name, "arr\units.dat". All of those filenames should be entered without the quotes.

That's all there is to it, now you have your mod in an MPQ. As your mods get larger and more complicated, you'll find you edit many, many files, not just arr\units.dat, but maybe arr\weapons.dat too, other dat files and possibly hundreds of different wav files and graphic files. However, for all of these files, the end result is, all the files need end up in the same MPQ. Think of the MPQ like a ZIP archive, except it stores files that StarCraft can read. If you're going to make a mod, you need to "zip" or in our case "mpq" your files together for StarCraft to read them in a format it understands.

Once you have got your MPQ setup, you can run it just like any other mod. Here's a tutorial I wrote for that: http://www.starcraft.org/customs/CustomsTu...arCraft+Customs although I'm sure there are many other tutorials on the topic online.


Edit: I just noticed you said you're using weapons.dat. Now, everything in these instructions will be the same, except weapons.dat must go into the MPQ as arr\weapons.dat (the name has to be completely exact) so wherever it says "units.dat" up there replace that with "weapons.dat". The same sort of concept can be applied to all the files which you will soon find yourself adding to MPQs, they all have to go into an MPQ, with a correct name, and you can do that with WinMPQ.
Report, edit, etc...Posted by TerminaterCE on 2005-06-01 at 21:59:55
THANK YOU!!!! FINNALLY SUM1 EXPLAINS T IN POINT FORM!!!

YOU JUST GOT ME BACK INTO MOD MAKING!!!

THANK YOU!!!!!!!!!!!!!!!!! smile.gif smile.gif smile.gif smile.gif smile.gif w00t.gif w00t.gif w00t.gif w00t.gif
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