Starcraft 2. Duke Nukem Forever. Project Revolution. Or even A&O (to a lesser degree). The list could go on for pages.
What do all these have in common? They're indefinitely in-progress projects. Creations by people under high outside demand or ego to make something that will "blow everyone away", or at least to top something else that preceded it. The curse is, obviously, they never get made. At least, not in anything definable as a 'timely manner'.
Why does this happen? I think the simplest explanation is the pressure turns people off, but that can't be the whole story. In my case, even I can't seem to explain why I felt compelled to push A&O off as long as I did (though I at least had the sense to not make it another loose end), but I'm sure whatever forces compelled me in that case are not unique to myself.
So, why do you think this happens?
I have some of the same experiences with maps. They get all psyched about making it, then they come off their high. They discover 100 things extra tod o they didn't know about and get turned off. They screw up once or twice and get turned off. The list goes on and on...
Major put off is if it takes a little time to learn to understand the game. The game has to be as simple as possible, especially for the normal sc audience.
Same thign happened to my Special Ops Map. I had staretd it way back in November 2004, then I worked unil Mid-January 2005 and I stopped working on it until a few weeks ago.
Basicly, what I understand of this phenomena is that outside interactions or situations change the your priorities and your big project gets driven to the bottom of the list. If you were so interested in this project then how can your Big Project get rammed down to the bottom of your Priorities? Well it's quite simple, humans by nature are lazy. They prefer to get all the small stuff out of the way. Thats what happens with Big Projects. You keep telling yourself, "I'll do it Tommorow, because I have also got to do this wich will take me less time". Thw problem with this is that small issues happen almost every day and will drive your map back and back until you forget about it and feel to lazy to remember how you did everything to continue on.
It's more of a motivation drive that will get you back on course.
lol i have a big project that i was going to make a year ago and i started it but now i ran into a small problem and i was to lazy to fix it ... cuz it would take 4 ever

QUOTE(BeeR_KeG @ Jun 1 2005, 01:34 PM)
Same thign happened to my Special Ops Map. I had staretd it way back in November 2004, then I worked unil Mid-January 2005 and I stopped working on it until a few weeks ago.
Basicly, what I understand of this phenomena is that outside interactions or situations change the your priorities and your big project gets driven to the bottom of the list. If you were so interested in this project then how can your Big Project get rammed down to the bottom of your Priorities? Well it's quite simple, humans by nature are lazy. They prefer to get all the small stuff out of the way. Thats what happens with Big Projects. You keep telling yourself, "I'll do it Tommorow, because I have also got to do this wich will take me less time". Thw problem with this is that small issues happen almost every day and will drive your map back and back until you forget about it and feel to lazy to remember how you did everything to continue on.
It's more of a motivation drive that will get you back on course.
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Congratulations, switch "Special Ops Map" with "warhammer map" and youve explained my problem. Of course i didnt have any pressure on me because I'm not a big mapmaker, but it is a big map. What you said is my
exact problem.
As for huge game making companies that cant get lazy, i dont know why.
Their motivation is money

They also have dozens of workers working on making the game. If one of them gets tired, it doesn't make too much of a difference. I guess Blizzard must have a lot of tired workers then.
QUOTE(warhammer40000 @ Jun 1 2005, 03:17 PM)
Congratulations, switch "Special Ops Map" with "warhammer map" and youve explained my problem. Of course i didnt have any pressure on me because I'm not a big mapmaker, but it is a big map. What you said is my exact problem.
As for huge game making companies that cant get lazy, i dont know why.
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i remember that map u spammed it in the shoutbox all the time
QUOTE(BeeR_KeG @ Jun 1 2005, 03:20 PM)
They also have dozens of workers working on making the game. If one of them gets tired, it doesn't make too much of a difference. I guess Blizzard must have a lot of tired workers then.
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No, they ran outta gas and don't have enough energy to "revisit" the Starcraft Universe, lol!
Even though it would make them a

of money
I believe it's because people love to make a map in order to boost their ego. And when people are already boosting their ego about a trailer or demo they made, they kinda get tired of making the map. Because it already fulfilled it's main purpose to them: Make them feel better about themselves.
Another reason why, is simply because they noticed they're in over their head. And/or lack the passion needed to finish it.
I think it's the 'I want it finished now!' syndrome that results in unfinished SC maps. We start making it, and want to get it out there in the community as soon as possible. When it starts taking longer than expected, it gets scrapped.
The only maps that I've released were the ones which took a maximum of 2 days to get working in a reasonable state, so there's some evidence for you.

True the only maps I've released took a week tops. Although I've worked on others for months.

There's only 3 times i've ran into this problem. And about 4 times I over came it. My advice to everyone who's going to work a big project, is to just find whatever keeps you motivated. And stick with it. And not to talk about your map, except to very few people. And by very few, I'm guessing 1-5. Also, don't test it in with other people unless you NEED to test it with other people.
I've decided to not stop any of my uber-projects. When I first came here, over a year ago, I came boasting of a Wheel of Time map that would
end all other maps! Now I realize how much of a noob I truly was, so maybe now I can actually do my uber-projects.
The Battle for Middle-Earth
Wheel of Time (BfM-E Style)
Metal Gear Solid : Perilous Fortune (RPG)
Star Wars Episode III RPG
I've decided for a fact that my last project will be an uber-LotR RPG.
Enjoy.
