Well, I'm back to 1vs1 maps ( I'm horrible at making 4 player maps )... Here's my latest work on askworld titleset... size 192 x 128 i know its big but not that much. The natural is on a cliff... with one island very close to main base but i made it so no cc can float on.. there's also an island in middle without gas. You can reach your opponent by two ways (2)
.. enough said try it !
Neat. I'm glad your back to 1v1 maps, cuz they are all awesome. Rarely do I ever see an ashworld map that I consider playing. But... this ones pretty good except i think there's a lot of money on this one... but... i always think that because i hate to expo.
ADDITION:
Oh... I also like the name too!
I may sound intolerant but I won't play this map because of some dumb reasons:
I hate ashworld
I will only play more than 128² If it's 4on4 or if it is an UMS map. It is not because the map is too big, but because the minimap view lacks details and you can not control your units on minimap.
And it is a map where the distance between the players is so friggin huge, it's almost like showdown.
I like all your other maps you posted here more;)
I might create the same map but in an other titleset and 128/96 instead of 192/128. .. What do you think ?
I don't see the point in this. everything more than 128² just messes up the minimap. And if the new map is smaller than this one, it is an other one, so I would judge it without prejudice, just don't tell me this one inspired you:D
QUOTE(trcc @ Jun 2 2005, 12:46 PM)
I might create the same map but in an other titleset and 128/96 instead of 192/128. .. What do you think ?
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Do that.
This map is alot like Ash Rose.
QUOTE(Yenku @ Jun 2 2005, 01:13 PM)
This map is alot like Ash Rose.
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I thought the same thing except this map is a little fatter. Once you make it smaller it'll be much better.
Is that gray stuff near the natural buildable? if not its gonna be kind of hard to defend. Other than that, i dont see many things wrong with it, except zerg HAS to get drops to win on this map b/c of expo's.