The terrains has to be rated good from other people.
Requirements:
Terrain: Badlands
This is what I need:
- Make Fire that you can walk through
- A broken bridge jumpable to cross
- Some windows in the structure buildings
- Make a dock
I will ask more terrains later on...
So pretty much you are asking people to do your terrain for you? pfft. Get real.
the fire is more of a concepts thing, but what do u mean by a broken bridge jumpable to cross?
Well, you can make a fire effect with either firebat flames, cloaked sprite buildings set to low HP (which I believe can be walked through), or exploders.
A broken bridge with jumping could be done by disguising the water tiles with floor traps, and then moving the unit across them to look like its jumping.
To make windows, just mess with structure or null tiles, wall traps, or even cloak blurs or something.
A dock should be fairly obvious, as it's been done many times before. I'll leave it to you to look for examples.
wow terrain is harder than i thought! i made a simple port... but i am not sure if it is good enough... here's the map.
Slayer, it may be a start for you. But, you'll needs a lot more work. Blending tkaes a lot of time. So, just keep on practicing and you'll eventually get it. But, your terrain right there is very blocky. =/
QUOTE(l)ark2004 @ Jun 2 2005, 09:49 PM)
But, your terrain right there is very blocky. =/
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ya... i was using starforge

what programs do you guys use?
btw i was trying out the fire and i can make myself walk through fire (i think...) but the building remains there

QUOTE(Slayer_dt_ @ Jun 2 2005, 09:07 AM)
ya... i was using starforge

what programs do you guys use?
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The main programs that are used around here would definetly be Starforge, SCMDraft, and X-tra editor.
oh.. i don't use SCMDraft... only StarForge and Xtra Editor... oh ya about the passable fire... I've succeeded... but the build still remains there. What's the problem..?
Starforge is a competent terrain editor. It is not the program, it is the person. IE, your terrains isn't exactly wonderful and it's no one's fault but your own. Keep working on it. The reason the building is still visible is that it's not disabled by triggers. I'm not entirely sure if triggers work on sprite units.
QUOTE(l)ark2004 @ Jun 1 2005, 11:05 PM)
So pretty much you are asking people to do your terrain for you? pfft. Get real.
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I only have little amount of time to work on my maps that I only can do simple terrain and triggers. I did some terrain but I don't like wasting time. I can't spent my sleeping time on all this. I have college, I got out of the army, I got a job... I got homework from college... Going to birthday parties (I have to or I get a bad rep) and THERES A LOT OF THINGS TO DO!!
ADDITION:
QUOTE(Slayer_dt_ @ Jun 2 2005, 08:21 AM)
oh.. i don't use SCMDraft... only StarForge and Xtra Editor... oh ya about the passable fire... I've succeeded... but the build still remains there. What's the problem..?
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Nice but I appreciate it cloaked.
Well, now I see where you are coming from!

I know what it is to have very little time. That is usually how it is during the winter for me. Now that that is over. SC all of the time!

... Anyways, were you fighting in Iraq? Or were you just training?
I was fighting iraq, usually patrol... a lot of awful deaths once I left... only battled once... found weapons in some iraqi houses, like wtf?
Man, that's scary. How long were you over there? Eh.. this is way off topic...

like 9 months or more... cant keep up with counting... anyway lets get on topic.
NINE MONTHS!? Wow... I can't imagine being gone for that long!

Eh.. that's just me!
I'll try and do a couple of those for my map and I'll give them to you!

Sprites can't be disabled by triggers..

Try Enable, than disbable (It works for stacking marines somehow)
Nope... doesn't work... no difference actually...
I added 'Enable all bunkers owned by player 12 at location disable'
Wait 500 milliseconds
'Disable all bunkers owned by player 12 at location disable'
But... it doesn't work.
try disable enable all bunkers (and make them for player 9) then create and remove a detector owned by p1 so it will cloak...
I'm not sure if you can actually run triggers for players 9 and 12. Try using a computer player.
ive run triggers for both players, and player 10 before...
ugh, heres a better way... have p1 control sprite bunker, do all the trigger work and give to p12.
Can't they bee like... burning bushes? Or does it has to be, just fire?
Dude... burning bushes... omfg, I'm doing like a unit getting on fire, like that fire.