Staredit Network

Staredit Network -> Modding Assistance -> Modified Buttons
Report, edit, etc...Posted by Staredit.Net Essence on 2005-06-02 at 22:49:09
Alright, I know there are plenty enough topics asking how to modify buttons, but what I'm wondering is how you add the modifications to your other mod.
So, for example, if I make ModA.exe with Arsenal 3, Ice, Compactor, etc, and ModB.exe with MemGraft, TblPad, WinMPQ, then how do I combine them so that the changes in B are in A?
Report, edit, etc...Posted by DT_Battlekruser on 2005-06-02 at 23:26:25
If all you have are the .exes, I'm not sure you can. nor am I sure you're really ezday...
Report, edit, etc...Posted by AkkiBifuu on 2005-06-02 at 23:42:31
wel lyou could get exe2mpq and then add the data from one to another...
Report, edit, etc...Posted by Staredit.Net Essence on 2005-06-02 at 23:50:10
QUOTE
nor am I sure you're really ezday...

I don't mind, since this is only a temporary account until my mom has time to get my computer working.

QUOTE
wel lyou could get exe2mpq and then add the data from one to another...

Okay, then why don't I just put the .mgd file in my mod folder in the first place?
Anyways, the mod and the patch_rt.mpq files are different.
As I understand it, when you use the *.exe file made by MemGraft, it tells it to load the modified patch_rt.mpq with your modified buttons in it.
Patch_rt.mpq and NovaCraft.mpq are different *.mpq's with different files in them...
Report, edit, etc...Posted by BSTRhino on 2005-06-03 at 01:25:22
If your files have not got partial changes in them, for example, one patch has units.dat modified to make a powerful Zergling, and another patch has units.dat modified to make a powerful Goliath, then it's quite easy. Open the EXEs in WinMPQ (it's more than likely the EXE is just an MPQ, try it) and extract out all of their files. Then import all of the files that you extracted from the two MPQs into one MPQ.

QUOTE
Okay, then why don't I just put the .mgd file in my mod folder in the first place?
Anyways, the mod and the patch_rt.mpq files are different.
As I understand it, when you use the *.exe file made by MemGraft, it tells it to load the modified patch_rt.mpq with your modified buttons in it.
Patch_rt.mpq and NovaCraft.mpq are different *.mpq's with different files in them...

That's a bit different. In the first case, which I answered before, the key word is -merge-. That's saying "I want -all- the changes in A and all the changes in B in one mod." In the case where you're creating a MemGraft mod, it's more of a "I want -all- the changes in my mod, and everything I didn't change I want to leave the same." So with the first one, you want all the changes of both mods to appear in the final mod, neither MPQ file takes precedence.

However, in the second one, you only want the changes from one mod, and to use StarCraft's original settings for everything you didn't change. In that case, your mod is taking precedence. You're manually doing what StarCraft does when it searches two MPQ files, one with a higher precedence.

EXE2MPQ is designed to work on EXEs that were created based on CWADs. We haven't used CWADs for years now, it's unlikely you'll ever need to use EXE2MPQ.
Report, edit, etc...Posted by EzDay281 on 2005-06-11 at 01:08:19
I'm not understanding.
All I want to know is how to make button modifications made with MemGraft be in the same mod as unit modifications made with Arsenal 3, Compactor, and MPQDraft...
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