Undecorated, unbalanced, unpolished, unfinished. Feedback, gogogo!
Tileset: Ice
Dimensions: 128x96
Players: 2
[attachmentid=9884]
Ignore Player 4. And the gas nodes are kind of hard to see
Tanks can seige any expansion, you shouldnt make every one right next to a cliff.
Its not bad though, just needs a modded middle if you want it to be fair.
I've seen this mineral blocking thing too much in the last few weeks. The idea is not THAT great
How much value do these blocks have?
I don't like it very much. It is favoring terran A LOT, and depending on the value of the minerals it is a unfair and imbalance map tvz (marine rush from all sides) or just a map where you don't need to fight for your espos, so quite boring gameplay wise.
Well it may be that I'm wrong, but my first impression is really that bad.
How bout this?
[attachmentid=9892]
You don't have much space in your main. It is better now, I won't judge gameplay without playing or watching some replays. Perhaps I will get to play it some day, right now I'm busy with mapcontest
i didnt even notice those barricades..
Not sure, but with all those cliffs looks like some tanks will do damage.
you obviously haven't ever tried moving a toss army around
Empyrean style!
CONS
- Terran gets 4 very easy expos.
- Zerg can't FE properly - need of to many sunkens. Zerg is forced to 1-base.
- Protoss can't hope to defeat a T with tanks on cliff.
- No room to flank in middle.
- Terran > all.
SUGGESTIONS
- Melt the high ground together with the high ground above/below each main. Z can now FE, the middle is broader and T cant mass expo as easy.
Regds
Hans-Titan
Hows this then
[attachmentid=10032]
Can I have the very first version of this map, so I can modify it?
Regds
Hans-Titan
Too late, i overwrote it.
Now unless u want this ver...
QUOTE
Too late, i overwrote it. tongue.gif
You should make backups.
Better, but whats up with the high water, tanks can still get there.