now that summer is rolling around i can finaly devote my full attention to my map making.
i am now totaly commited to making a tactical map based on the many facets of
corrupt politics and how a hired assasin will determine the fate and influence of a space planet's political movement.
first of all there are a few things to know about your assasin
and how he works
1. he will be able to use the shadows and surroundings to his advantage,
(hiding behind trees, and rock formations)
2. he will be able to set traps for unwary enemies,
(mine setting, spike traps, and natural traps(trees, hidden holes)
3. after the first few linear missions, you will be able to contract missions from
enemies of the politics, in the space station orbiting earth, and other people of interest...
4. 2 player co-op will be avaible, useage of 2player only skills will become avaible, such as climbing on eachothers backs to climb and such,(as seen in Splinter Cell, Chaos Theory)
5. more ideas coming soon, please feel free to post, any ideas you have!
Beta version is almost done for testing how it works
ill try to get a screenshot of the space station pub(where you will spend most of the time, (alchohol will be avaible, for healing, or damaging unit(+, -) if your lucky to not get drunk!)
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That sounds like a cool map. What you should do is when people enter a "shadow" have them become cloaked. The only problem with that is it would be cheap if someone was getting attacked and is about to die and then they run into a shadow.