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Staredit Network -> UMS Assistance -> hallucinations,..
Report, edit, etc...Posted by Roman-Centurion on 2005-06-07 at 19:45:06
i was wondering if you could have a hallucinated unit, be alive after the energy duration, or can you stop it?
just wondering. holla back if you can answer.
Report, edit, etc...Posted by Spite on 2005-06-07 at 20:48:43
*Not sure....dont think you can stop it though...so i doubt you can closedeyes.gif .
Report, edit, etc...Posted by Undead-Fox on 2005-06-08 at 01:15:39
I don't think it's possible in the slightest, because technically speaking, Hallucinations don't work for Triggers meaning you can't use a location to re-spawn it when it dies. So I would say that is an indefenite no.
Report, edit, etc...Posted by Medieval_Massacre on 2005-06-08 at 01:33:01
can you do sometihng like center the location on the hallucination and then when the hallucination dies recreate it with the property hllaucination?
Report, edit, etc...Posted by FrAZ428 on 2005-06-08 at 07:01:57
QUOTE(Medieval_Massacre @ Jun 8 2005, 01:33 AM)
can you do sometihng like center the location on the hallucination and then when the hallucination dies recreate it with the property hllaucination?
[right][snapback]229415[/snapback][/right]

I just tried that. You can't set a condition to when a Hallucination dies.
Report, edit, etc...Posted by Slayer_dt_ on 2005-06-08 at 07:38:19
What about this?
Player x controls 0 units at location x
Have you tried that?
Report, edit, etc...Posted by FrAZ428 on 2005-06-08 at 07:57:00
QUOTE(Slayer_dt_ @ Jun 8 2005, 07:38 AM)
What about this?
Player x controls 0 units at location x
Have you tried that?
[right][snapback]229486[/snapback][/right]

I haven't tried it, but I didn't ask the original question. You try it (I'm too lazy: I've contributed enough to this topic already).
Report, edit, etc...Posted by in_a_biskit on 2005-06-08 at 08:24:36
You can't modify the 'energy' of a hallucination.
You can create a hallucination with 'create unit with properties'.

Most of the time when there is a hallucination, there is also a 'real' unit around, so it may be hard (if possible at all) to center a location on the hallucination.
Report, edit, etc...Posted by TDT-DaRkFiRe on 2005-06-08 at 09:55:12
but you could look after how many seconds it dies, then remove it just before it dies, then create a new one. Should be basically the same.
Report, edit, etc...Posted by Touch_Pad_Master on 2005-06-08 at 10:02:32
Ya, but that depends on what kind of game your making, example Bound you would have to reclick on the unit when it respawn . But any other UMS map it would be ok.

Plus if the real unit was created before the hallucination was, the center location would mainly stay on the hallucination.
Report, edit, etc...Posted by TDT-DaRkFiRe on 2005-06-08 at 10:26:59
well bounding with hallu's, is that possible? Since hallu's aren't affected by triggers...
Report, edit, etc...Posted by Touch_Pad_Master on 2005-06-08 at 11:03:42
Ya its possible, some triggers work on hallucination, do you even play bound!

Like create the unit with properties
Then kill all units at location for all player.

There tons of bound that the expsions are hallucination dying
Report, edit, etc...Posted by Heimdal on 2005-06-08 at 15:21:33
Actions affect hallucinated units. Conditions cannnot detect hallucinated units.
Report, edit, etc...Posted by LegacyWeapon on 2005-06-08 at 15:25:01
Which is annoying because if you can center location on a hallucinated unit but after you do, it's not detected as being there. It is also helpful because a trigger that kills all hallucinated units and not the real ones.
Report, edit, etc...Posted by in_a_biskit on 2005-06-09 at 02:36:41
QUOTE(LegacyWeapon)
It is also helpful because a trigger that kills all hallucinated units and not the real ones.

Wotsatmean?

QUOTE(TouchPadMaster)
Plus if the real unit was created before the hallucination was, the center location would mainly stay on the hallucination.

That's not true. The location would center on whichever unit was leftmost, whether hallucinated or not. If the real unit was most to the left, then the location would center on the real unit and not the hallucination.
Report, edit, etc...Posted by ThunderRaiden on 2005-06-09 at 14:37:45
Have u guys tried disabling/enabling doodad state for the halu? c what happens then and get back to us the results.
Report, edit, etc...Posted by in_a_biskit on 2005-06-10 at 08:14:54
Why don't you test it yourself, and tell us the results?
Report, edit, etc...Posted by Snipe on 2005-06-10 at 12:02:32
yeah try that. Legacy knows all.
Report, edit, etc...Posted by Medieval_Massacre on 2005-06-11 at 00:48:08
I'm pretty sure you can't because lets say you have a hallucinated firebat (which is what i tried) And you say disable doodad state for firebat (becuse it has to be a specific unit) it doesnt work
Report, edit, etc...Posted by LethaL on 2005-06-12 at 11:56:29
blink.gif Why can't you just modify energy for the unit to 100%?
Report, edit, etc...Posted by KrAzY on 2005-06-12 at 12:35:19
Hallucinations are like energy, but they only have a limit of 120 energy to use up... not 200 or 250, so blizzard actually didn't make it as energy type.
Report, edit, etc...Posted by RandomJo on 2005-06-12 at 13:28:17
Well, I tried ot enable and dsiable and toggle doodad states, tried changin the hallu to a sprite and... 90% of the time it crashed ermm.gif the other 10% it just faded away.. disgust.gif Oh I used Dark archon, all terran ground units, and a zerg ultra
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