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Staredit Network -> Concepts -> how to make scanner sweep not a detector!
Report, edit, etc...Posted by glytchur on 2005-06-09 at 11:58:54
i am making a map and i needed a way to use the scanner sweep as a teleporter, but i didnt want to detect some of the things that are in the map (disabled floorhatches so i can toggle them without ppl being able to click on them, but if sum1 detects them, they will cloak) so i was thinkin, theres a couple seconds pause between when u click to sweep an area, and when it detects something, so i thought what if u removed it in that pause, so it would be removed b4 it could detect anything. i didnt test it until today, and ive had the idea for a few weeks if not a month or 2... heres the trigger:


Trigger
Players:
¤ all players
Conditions:
¤ always();
Actions:
¤ removeunit(scanner sweep, current player);
¤ preservetrigger();




[attachmentid=10165]

thats the map i used to test it, it doesnt have hyper triggers so if u scan a few times at once itll detect it... and u will definetely need hyper triggers if u use this in a map...
Report, edit, etc...Posted by SpaceBoy2000 on 2005-06-09 at 12:30:03
IIRC, I don't think you can center location on a scanner sweep...
Report, edit, etc...Posted by glytchur on 2005-06-09 at 12:43:15
u cant, but u can still detect a scanner sweep with triggers...
so instead of having a teleport in wich u teleport wherever the scanner sweep is, u can have certain room, with like minimap pings to use with the scanner sweep...
like have room A, B, C and D, with locations on each room, and from where the comsat station is, u sweep either one of the rooms and theres a trigger like: current player brings 1 scanner sweep to "room A" move any unit owned by current player from the comsat station to "room A"... i forgot to mention that was what i was going to do for my map...
Report, edit, etc...Posted by Rantent on 2005-06-09 at 15:38:43
I scanned the same place twice and it cloaked. tongue.gif
Cool idea though.
Report, edit, etc...Posted by glytchur on 2005-06-09 at 15:45:19
ya it needs hyper triggers...
Report, edit, etc...Posted by KrAzY on 2005-06-09 at 20:02:48
Nice job, this should be in the Experimental Maps in DLDB.
Report, edit, etc...Posted by in_a_biskit on 2005-06-10 at 08:35:16
In your first post you mean Remove Scanner Sweep, not Floor hatch.

Without hypertriggers, it is quite easy to make the hatch cloak, even without casting two scanner sweeps at once.

I tried it with hypertriggers:
It works much better with hypers, but on average the hatch will still cloak after within about ten sweeps (if you do it enough times, one of the sweeps will get in just in time to give you detection before the trigger fires).
Report, edit, etc...Posted by glytchur on 2005-06-10 at 09:27:28
oh thanks, i fixed that, and in a map a person should only teleport once, like they scanner sweep and they teleport, and wont be in controll of the comsat station...
Report, edit, etc...Posted by Heimdal on 2005-06-10 at 14:10:34
I'm pretty sure you can't use scanner sweep in any conditions (your "bring scanner sweep to wherever"). Nice idea with disabling the detector-ness of it though.
Report, edit, etc...Posted by KrAzY on 2005-06-10 at 14:22:00
Yeah
Report, edit, etc...Posted by glytchur on 2005-06-10 at 15:44:50
shit yur right, i just tested it...
Report, edit, etc...Posted by KrAzY on 2005-06-10 at 20:07:19
I love this a lot... seriously, it would be really fun to play with.
Report, edit, etc...Posted by chuiu on 2005-06-12 at 18:55:57
I've used this in 2 maps. In both you scan to use your special attack and you can also see where you scanned for a brief second (because you can't remove it right away). I did it like that so people could get some quick vision while using their specials.
Report, edit, etc...Posted by Deathknight on 2005-06-15 at 21:30:50
You can detect a scanner sweep using the "Command" condition.
Report, edit, etc...Posted by ShadowBrood on 2005-06-15 at 22:36:13
Yeah this is pretty cool. It kinda sucks that you can't center a location on a scanner sweep though. That would make an interesting minigame in an RPG or a wierd defense.

Anyways, I might used this. Good job smile.gif
Report, edit, etc...Posted by glytchur on 2005-06-16 at 09:16:04
using the command to detect a scanner sweep doesnt really help me, i need to detect it at different locations...
Report, edit, etc...Posted by SpaceBoy2000 on 2005-06-17 at 01:25:44
Well, there is a way of doing this...but you need the detecting capability of the scanner sweep.

Have two computers - A and B. A is allied with the player and has viaion. B is set to the enemy of A. At the teleport location, A has a lurker and B has a...oh...1 hp zergling. Both are burrowed.

Now, when the player scans the area, A will see B's zergling and kill it. When you sense the kill, teleport the player.

I think you can do it without detection if you place B's unit on a cliff, and A's lurker on low ground. Hence, when you scan, A will see B's unit and kill it.

Or some variation of this method. Try it out or something.
Report, edit, etc...Posted by Deathknight on 2005-06-17 at 17:57:25
Spaceboy's idea expansion. Make a grid of locations, and when the player uses scanner sweep(detected by "command"), create two dark templars at each grid space for each computer. They must both be allied with all players, one computer must be unallied with the other, and the DT must have low hp, they must not have vision of each other, but vision of your units. Now use the bring trigger or something to detect where one died, and remove all the other DTs when scanner sweep is no longer detected(or when one dies). Do whatever you want to do then.
Report, edit, etc...Posted by Commanda_Panda on 2005-06-23 at 03:15:20
If you're removing the Scanner Sweep before it detects anything, how is that gonna work?
Report, edit, etc...Posted by (U)Bolt_Head on 2005-06-23 at 08:23:47
QUOTE(Heimdal @ Jun 10 2005, 01:10 PM)
I'm pretty sure you can't use scanner sweep in any conditions (your "bring scanner sweep to wherever").  Nice idea with disabling the detector-ness of it though.
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Could you detect the scannor sweep by checking a the unit score increase? (just a thought)
Report, edit, etc...Posted by in_a_biskit on 2005-06-24 at 08:32:55
Is casting scanner sweep really going to increase your score? I doubt it.
Scanner sweep costs no minerals or gas, and is only temporary... it'd be like saying casting dark swarm or psionic storm instantly increased your score.
Report, edit, etc...Posted by Deathknight on 2005-06-25 at 09:24:48
I'm pretty sure the "Command" condition is better than the score increase.

That is... if it even does increase score.
Scanner Sweep is a "spell", not a "create unit" thing.
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