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Staredit Network -> Modding Assistance -> What is creep?
Report, edit, etc...Posted by SuperToast on 2005-06-10 at 22:34:30
I've been messing around with a couple of things, and was wondering, what really is creep? Is creep a type of terrain that is spawned from zerg buildings? How do the buildings make creep (orders -> Initiating Creep Growth, Spread Creep, Stopping Creep Growth?). If you wanted to change the color of the creep/the tiles spawned, would you just have to go through the terrain and change each of the creep minitiles? Then I was also wondering if there were any tutorials about editing the terrain files, or if I'm on my own to figure out how to do it.
Report, edit, etc...Posted by FrAZ428 on 2005-06-10 at 22:56:40
Yes. I don't believe You can. You can change the color of creep? Use the search function to see about the tutorials. You have a brain too, so use that a bit as well.

You'd have to use a mod to edit terrain at all. I don't know anything about mods, so ask someone in one of the Modding forums...
Report, edit, etc...Posted by Voyager7456(MM) on 2005-06-10 at 23:26:12
QUOTE(SuperToast @ Jun 10 2005, 08:34 PM)
I've been messing around with a couple of things, and was wondering, what really is creep? Is creep a type of terrain that is spawned from zerg buildings? How do the buildings make creep (orders -> Initiating Creep Growth, Spread Creep, Stopping Creep Growth?). If you wanted to change the color of the creep/the tiles spawned, would you just have to go through the terrain and change each of the creep minitiles? Then I was also wondering if there were any tutorials about editing the terrain files, or if I'm on my own to figure out how to do it.
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If you want to get a unit to spread Creep, you'll have to do some MemGraft editing as well. (One of the conditions of the order Init Creep Growth, Spread Creep, etc is Must be Sunken/Spore/Creep Colony/Hatchery/Hive/Lair).

So don't forget to add your unit in the conditions.

I THINK creep is a tileset. (Because it doesn't show up in Installation.)
Report, edit, etc...Posted by EzDay281 on 2005-06-11 at 00:43:33
Creep is, for the most part, terrain.
However, the edge-parts are units.
I forget who found a way to cloak them.
If I'm wrong, let me know.
Report, edit, etc...Posted by BSTRhino on 2005-06-11 at 01:36:30
QUOTE
If you want to get a unit to spread Creep, you'll have to do some MemGraft editing as well.

Hmmm... that's funny, in my experience I have made all the Zerg buildings expand creep without MemGraft changes. All I did was set their AI/orders to "Initing Creep Growth" and it worked. Interesting point.

QUOTE
Creep is, for the most part, terrain.
However, the edge-parts are units.
I forget who found a way to cloak them.
If I'm wrong, let me know.

Yeah, I think you're right. I remember reading that somewhere.

Because the edge parts of the creep are units, and therefore flingies, and therefore sprites and therefore images, you can edit these using a GRP editor. There in there somewhere in a GRP file under the terrain folder or something... I remember seeing them. I'm not sure about the rest of the tiles, I've never edited tilesets before.
Report, edit, etc...Posted by Voyager7456(MM) on 2005-06-11 at 08:45:05
Whoops, I made a little mistake there. In order to run the order "Init Creep Growth" the conditions say it needs to be a Creep Colony/Hatchery/etc... but the order "Spread Creep" has no conditions. In order to run "Stop Creep Growth" the conditions say it has to be a Sunken Colony or a Spore Colony.
Report, edit, etc...Posted by SuperToast on 2005-06-12 at 02:07:56
QUOTE(FrAZ428 @ Jun 10 2005, 08:56 PM)
Yes. I don't believe You can. You can change the color of creep? Use the search function to see about the tutorials. You have a brain too, so use that a bit as well.

You'd have to use a mod to edit terrain at all. I don't know anything about mods, so ask someone in one of the Modding forums...
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I used the search function, was asking more about for off-site tutorials. I know you need to use a mod, that's why I posted this in the MODING ASSISTANCE fourm...

QUOTE(BSTRhino @ Jun 10 2005, 11:36 PM)
Hmmm... that's funny, in my experience I have made all the Zerg buildings expand creep without MemGraft changes. All I did was set their AI/orders to "Initing Creep Growth" and it worked. Interesting point.
Yeah, I think you're right. I remember reading that somewhere.

Because the edge parts of the creep are units, and therefore flingies, and therefore sprites and therefore images, you can edit these using a GRP editor. There in there somewhere in a GRP file under the terrain folder or something... I remember seeing them. I'm not sure about the rest of the tiles, I've never edited tilesets before.
[right][snapback]232260[/snapback][/right]

Allright, I'l look through some grps and see if I can come up with anything for both creep and terrain.


QUOTE(Voyager7456(MM) @ Jun 11 2005, 06:45 AM)
Whoops, I made a little mistake there. In order to run the order "Init Creep Growth" the conditions say it needs to be a Creep Colony/Hatchery/etc... but the order "Spread Creep" has no conditions. In order to run "Stop Creep Growth" the conditions say it has to be a Sunken Colony or a Spore Colony.
[right][snapback]232458[/snapback][/right]

Thanks! I'll go try this out.



Another question, do any of you know of an editor specifically made for editing terrain tiles?

ADDITION:
I found a link for a tileset editor...

It's at Sovereign Modding Empire:
TileEdit

As a side note...
Soverign Modding Empire has hte source code for IceCC, an unreleased Stargraft 3, and PalEdit.
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