QUOTE(FrAZ428 @ Jun 10 2005, 08:56 PM)
Yes. I don't believe You can. You can change the color of creep? Use the search function to see about the tutorials. You have a brain too, so use that a bit as well.
You'd have to use a mod to edit terrain at all. I don't know anything about mods, so ask someone in one of the Modding forums...
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I used the search function, was asking more about for off-site tutorials. I know you need to use a mod, that's why I posted this in the MODING ASSISTANCE fourm...
QUOTE(BSTRhino @ Jun 10 2005, 11:36 PM)
Hmmm... that's funny, in my experience I have made all the Zerg buildings expand creep without MemGraft changes. All I did was set their AI/orders to "Initing Creep Growth" and it worked. Interesting point.
Yeah, I think you're right. I remember reading that somewhere.
Because the edge parts of the creep are units, and therefore flingies, and therefore sprites and therefore images, you can edit these using a GRP editor. There in there somewhere in a GRP file under the terrain folder or something... I remember seeing them. I'm not sure about the rest of the tiles, I've never edited tilesets before.
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Allright, I'l look through some grps and see if I can come up with anything for both creep and terrain.
QUOTE(Voyager7456(MM) @ Jun 11 2005, 06:45 AM)
Whoops, I made a little mistake there. In order to run the order "Init Creep Growth" the conditions say it needs to be a Creep Colony/Hatchery/etc... but the order "Spread Creep" has no conditions. In order to run "Stop Creep Growth" the conditions say it has to be a Sunken Colony or a Spore Colony.
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Thanks! I'll go try this out.
Another question, do any of you know of an editor specifically made for editing terrain tiles?
ADDITION:
I found a link for a tileset editor...
It's at Sovereign Modding Empire:
TileEditAs a side note...
Soverign Modding Empire has hte source code for IceCC, an unreleased Stargraft 3, and PalEdit.