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Staredit Network -> UMS Production -> =-|Majesties and Mercenaries|-=
Report, edit, etc...Posted by Screwed on 2005-06-11 at 01:50:20
[Center]Majesty and Mercenary : Empire Expedience
To predict warfare, you have to invent it
An Advanced Engineering Production
[progress]1[/progress][/center]




Despite the anticipated map (by some people) of mine called NiTe, I have launched another project that I wish could challenge my mapping skills. smile.gif

[center]Info[/center]
QUOTE
To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.
    Sun-Tzu (~400 BC)





[center]What is Majesties and Mercenaries[/center]
QUOTE
MM, short for Majesties and Mercenaries, is a game that involves tactical warfare of using your armies well, and a decent level of customizable options. EE, short for Empire Expedience is the prelude to the series (if I ever finish more than 1). It involves the most primitive concepts I have for the series, but will hold a hopefully attractive gameplay. In the game lobby, you choose to be a Majesty or Mercenary. Majesties have towns, and are the mind of a city. They govern the town [see below for info] and launch sieges on other majesties. Mercenaries are for the rpg lovers. Although the gameplay is not as good as maps focused on rpgs the essential characteristics still remains and also incorporates a new style with tactical warfare involved. You can choose to sweep the lands of darkness or serve a mighty majesty. The game is full of Deception.





[center]Majesties[/center]
QUOTE
The gameplay info of majesties are still very conceptual and plain. Any ideas suggested will be thoughtfully considered!


[center]Mercenaries[/center]
QUOTE
[attachmentid=10219]The Mercenaries can turn the tides of the game. They start off being a rookie of the wild, unable to survive on its own. They will devote themselves to a majesty and serve them to their death. Although you can change your alliance at anytime, a loyal mercenary will receive the Majesty's respect and gold. Although a mercenary is not necessary in a game, they can add a different taste if included. A majesty can trust and give all its gold to its mercenary to upgrade to a deadly warrior, and place the fate of the country and its duties on him. However, a country without a mercenary can cut all the paying expenses and build strong forces to attack another empire. So making the right choice will bring victory to your side. All majesties need to use money for daily needs, so their money amount will deduct over time. They can gain money from killing human soldiers, sell precious jewels obtained from boss creatues, locate treasures in dungeons or receive them from a majesty. This prevents free service of a mercenary continuing joining an army without a majesty agreeing. (because they have to be responsible for the mercenary's expenses) Mercenaries choose a class in the beginning of the game, Ranger, Assasin, Knight or Mage. They all have their skills and weaknesses. They can also upgrade their physical attributes with experience, upgrade dmg/armour, buy equipments and potions and acquire new abilities. In the beggining, mercenaries spawn at random spots.


[center]Mercenary Control Panel[/center]
QUOTE
Mercenary Control CP, MCP for short is the location where the mercenary manages its equipments, upgrades, items, and spells. [attachmentid=10251]
Orange: The mineral and gas for mercenaries are gold and experience respectively. Minerals are used in polishing your armour/weapons, buying potions or equipments, supply daily needs, and hiring new party members (yes, mercenary for mercenaries..), buy a horse (still thinking of incorporation method). Everytime a mercenary die, a penalty is taken off from your money. This is one way to force mercenaries to play seriously and actually value its 'life'. Gas is experience, which justifies your wisdom and knowledge, which corresponding allows to wear equipements to your level. At certain experience levels, you level up and gain attribute points for other upgrades. At a extremely high level, you can choose to upgrade. (One upgrade for each class). Experiences can also be obtained by accomplishing side quests. However, idle-ing doesn't give you experience like a king can give you money when you do nothing, so make sure you go out there and explore the world and extend your experience as well.
Red: By levelling up, you receive 3 attribute points. Appoint them to four sections. Maximum Health, Maximum Mana, Maximum Speed, and Gold Bonus from killing. Upgrade accordingly to your characters skills.
Yellow: The spell/ability casting/use system of 6+2 options. (2 stargates). You acquire more spells as you attain a higher level/ accomplish quests.
Green:  As you can see there are two 'slots'. This is the weapons you equip. They add bonuses to the performance of your character. Top slot is offensive and bottom slot is defensive item. Simply mind control the weapon in your inventory to equip and mind control the unit in these slots to unequip.
Purple: The backpack of your character. It can hold up to 6 items (pending) excluding equipped items on your body. If your backup is full, extra items will be discarded.
Blue: The almighty selector  wink.gif



[center]Mercenaries Attributes (In Further Detail)[/center]
QUOTE
As I have mentioned earlier on, every level you receive starting at 3 attribute points, with an increase of formula "D = (D+D/40)*Math.pow(2,0.025);" each level. D being the amount of attribute points. Eventually at higher levels (which is harder to level up), you will receive at about 9 attribute points per levelling up.

Each attribute point can be used to upgrade certain attributes:
Health : [attachmentid=10360][Assasin healed to 10% health. (First level maximum health)]All Characters start off with 10-15% health, depending on your class. Each upgrade adds 1% to maximum health
Mana : All Characters start with 15-30 Mana, with 2+ Maximum Mana each upgrade
Speed : Your unit starts off really slow, thereotically after every upgrade, your unit's speed increases by 1/12 of a second. It will be noticeable after a few continous upgrades.
Gold Bonus : Still haven't done the triggers for this. Should be 1% increase in gold from killing after each upgrade
Cooldown : Lessens cooldown by 1/6 to 1/12 of a second after each upgrade
Accuracy : Your character starts off having 1/2 chance of hitting an enemy (idea of incorporating, is in theory and will be released later on. Every 10 upgrades increases 1/5 chance of hitting.


[center]Mercenary Abilities[/center]

QUOTE
Every 5 level ups, a mercenary receives an ability credit. This ability credit can be used for.
1 - 5 attribute points.
2 - Acquire New Spell (Whether Sub group 1 or 2)
3 - Upgrade Spell Level (Whether Sub 1 or 2)[/i]

Each class has 2 sub groups for their spells.

Assasin:
- Stealth
- [Need Idea, Please give input]

Mage:
- Combat Magic
- Nature Magic

Knight:
- Assault
- Holy

Ranger:
- Range
- [Need Idea, Please give input]

Every level, if they choose to learn a new abilities, they will choose to learn one of the two abilities in the subgroups. After choosing one, the other spell can never be learnt for through the whole game. There's is a customised chart to assist the mercenaries to identify which abilities they have decided to upgrade/ abandon. [attachmentid=10325]

Example:
[attachmentid=10362]Assasin with its level 1 Ninja Blade (Cloaked Mutalisk - would look like a bouncing blade shooting out for enemies without detector) fighting a computer marine. It costed 13 mana. The spells become stronger at higher upgrades, but also requires more mana.

The first two rows are spells for Player 5 (first mercenary). The top row is the abilities for sub group 1. Row 2 is the abilities of the second sub group. It goes sequentially from first spell they learn (Most left, thus the devouring one or drone). If they learn the spell, the unit is given to them, this knowing that they have obtained the spell (also easier for me to identify if they have acquired the spell or not). So on for Rows 3 and 4 respectively for Player 6, and 5 and 6 for Player 7).

If a player decides to upgrade his abilties, which is essential than just continue learning new ability while they remain weak. New abilities are not necessarily stronger than older abilities, they just do different effects. By upgrading either your spell sub group 1, all your sub group 1 spells effectiveness increase, and ditto for sub group 2. A unit is created as a counter at the 'ice' slot beside the ability chart with 'snow'. It is important to upgrade your abilities later on in the game as you deal with computer bosses that can quickly subside your thunder storm, or large enemy majesty flanks they require larger areas effected or dealing with other mercenaries which has more health which you want to paralyze them longer. The range of choices will hopefully add a replayable factor for players to try new abilities and upgrade different combinations.



[center]Interactive Selector[/center]

QUOTE
[attachmentid=10361]Attatched is the image of one of the functions of the Intereactive Selector, or the so called Stargate (2x). There are 8 options all together for the stargate and you scroll through the options by building the unit corresponding to the number. You can use it to Cast spells, do actions such as pick up stuff, respond to talking from NPC in caves. The concept is rather simple but will add something new to the gameplay as well.



I will reveal a special spell casting 'tool' later on as I get it done. Credits will go to Shinra Soldier as it was originally his idea.

I will make a list of the systems and add more details later. For now think "Kings and Knights", although I will have a lot more additional to what "Kings and Knights" have.
Report, edit, etc...Posted by FrAZ428 on 2005-06-11 at 02:01:52
Oh my god no. Do Not make another kind of Kings and Knights. I hate those maps to hell. Builders and fighters too. They're all Shite. Make something original. If you're even going to think about making another crappy Kings and Knights rip off (a rip off of That shite is sad...), the please spend many many hours on it. I'd hate to have to kill you for wasting my time playing a dumb map. smile.gif
Report, edit, etc...Posted by EzDay281 on 2005-06-11 at 02:01:57
Sounds fun, I've always been a fan of Town+Merc-vs-Town+Merc games.
EDIT:
Fraz, it is not a "ripoff", it is an improvement.
He said "think" Kings and Knights, not "expect a copy of" Kings and Knights...
And before you start saying "omg that is leik teh suxx!!!1!1!!1", say why you don't like K&K.
Report, edit, etc...Posted by FrAZ428 on 2005-06-11 at 02:14:23
Lol EzDay. I don't think I could even imitate your imitation of a god knows what..

All right, it's Not a ripoff. Most of them that I've seen so far are though, that's all. I don't like K&K because usually everyone wants to be a knight. The games are very unbalanced, and predictable. Even when not considering those things, it's near to impossible to get an unlagging, people staying game going. Uberly annoying...

Did I miss anything?
Report, edit, etc...Posted by www.com.au on 2005-06-11 at 03:08:37
gah!!


GASP!!




HACK!!



WHEEZE!!




ive got to stop smoking (jk.)



but seriously, that looks good, and its like mostly an original idea, based on the K&K thing.


i would love to be a majesty biggrin.gif


the inventory sytem with mcing em is very inventive also.

GJ smile.gif


plz finish it.
Report, edit, etc...Posted by Penpen_lord on 2005-06-11 at 03:40:25
yah... it sounds great. Fraz, I totally agree with you. I love the maps themselves... but you can never get a good game going because no one wants to be kings! One thing, make the majesty's interesting and fun! People need to be encouraged to be those. Thats whats wrong with K&K.
Report, edit, etc...Posted by FrAZ428 on 2005-06-11 at 03:46:09
Yeah: Tis why I don't like K&K, and why I hate Builders and Fighters. Those maps are so gay and elementary, it's absurd. Hopefully this map will shine through the smoke and mirrors...
Report, edit, etc...Posted by Screwed on 2005-06-11 at 05:29:59
QUOTE(FrAZ428 @ Jun 11 2005, 07:01 PM)
Oh my god no. Do Not make another kind of Kings and Knights. I hate those maps to hell. Builders and fighters too. They're all Shite. Make something original. If you're even going to think about making another crappy Kings and Knights rip off (a rip off of That shite is sad...), the please spend many many hours on it. I'd hate to have to kill you for wasting my time playing a dumb map. smile.gif
[right][snapback]232282[/snapback][/right]

It will be an improvement of the conceptual gameplay of Kings and Knights, although a lot more features such as tax/ military/ farming/ preferbley (sp) tech trees as adjustable options/ and more as they come to mind for majesties - to interest them.

QUOTE(EzDay2 @ Jun 11 2005, 07:01 PM)
Sounds fun, I've always been a fan of Town+Merc-vs-Town+Merc games.
EDIT:
Fraz, it is not a "ripoff", it is an improvement.
He said "think" Kings and Knights, not "expect a copy of" Kings and Knights...
And before you start saying "omg that is leik teh suxx!!!1!1!!1", say why you don't like K&K.
[right][snapback]232283[/snapback][/right]


Thanks Ezday, and also thanks for the clarification. If you have time and when I have a playable pre-alpha ready, I'll let you test it, since you might have experience in this field of genre.

QUOTE(FrAZ428 @ Jun 11 2005, 07:14 PM)
Lol EzDay. I don't think I could even imitate your imitation of a god knows what..

All right, it's Not a ripoff. Most of them that I've seen so far are though, that's all. I don't like K&K because usually everyone wants to be a knight. The games are very unbalanced, and predictable. Even when not considering those things, it's near to impossible to get an unlagging, people staying game going. Uberly annoying...

Did I miss anything?
[right][snapback]232302[/snapback][/right]


Thanks for pointing out the flaws in other versions so I can make sure I don't do the same. It is greatly appreciated. smile.gif

QUOTE(www.com.au @ Jun 11 2005, 08:08 PM)
[cut]
but seriously, that looks good, and its like mostly an original idea, based on the K&K thing.
i would love to be a majesty biggrin.gif
the inventory sytem with mcing em is very inventive also.

GJ smile.gif
plz finish it. [cut]
[right][snapback]232337[/snapback][/right]


Woot, hey com and thanks for the encouragement. I'm glad someone is already interested in Majesty even though I haven't supplied the info yet. Yeah, I personally think the 'Inventory' (I refer to as Control Panel) pretty cool. wink.gif [adding info on it after this post] biggrin.gif

QUOTE(Penpen_lord @ Jun 11 2005, 08:40 PM)
yah... it sounds great.  Fraz, I totally agree with you.  I love the maps themselves... but you can never get a good game going because no one wants to be kings!  One thing, make the majesty's interesting and fun!  People need to be encouraged to be those.  Thats whats wrong with K&K.
[right][snapback]232342[/snapback][/right]


Firstly, I thank you for also pointing out what you liked and disliked about K&K, since the thought of this map originated from playing a poorly structured K&K map. I'll try and make the Majestys as cool as possible. smile.gif I thought it'd already be fun enough to send armies massacreing other people's bases crazy.gif

QUOTE(FrAZ428 @ Jun 11 2005, 08:46 PM)
Yeah: Tis why I don't like K&K, and why I hate Builders and Fighters. Those maps are so gay and elementary, it's absurd. Hopefully this map will shine through the smoke and mirrors...
[right][snapback]232345[/snapback][/right]


Hey there again. Thanks for the encouragement. One thing that made me think that everyone wants to be knights is because they are too strong, and have the control of the game. They also have instant respawn which catches the attention of many players. I am trying to implement barriers for players to have penalties for exploitations they would have done in K&K. Overall, thanks smile.gif


Update
I usually reply when I've got an update. So my thread won't be bombarded with just thanking after each post. Just note that I may have read your post long before me replying, but I will respond to it after I have made progress/ have announcements of the map which causes me to make a post.


Today, I finished 700 repetitive triggers smile.gif 100 were faulty and I quickly fixed them. Thanks to Trigedit which allowed me to progress a lot faster. The 700 triggers are for the mercenaries, and are on the attribute system. (Healing and Speed done so far)
Majesty's trigger will be done after I have layed the terrain out which is mostly after I have layed the foundation of the Mercenary triggers. See Original Post the Control Panel System.
Report, edit, etc...Posted by Shadow181 on 2005-06-11 at 06:58:51
Hey screwd, do you give me permission to use that MC inventory system for a map I am hoping to create sometime.

If you don't reply I will asume that you give me permission.

Yeah the MC inventory system looks cool. cool.gif

And if you do reply and give me permission I will give you credit for the idea.
Report, edit, etc...Posted by Screwed on 2005-06-11 at 07:01:38
QUOTE(Shadow181 @ Jun 11 2005, 11:58 PM)
Hey screwd, do you give me permission to use that MC inventory system for a map I am hoping to create sometime.

If you don't reply I will asume that you give me permission.

Yeah the MC inventory system looks cool. cool.gif

And if you do reply and give me permission I will give you credit for the idea.
[right][snapback]232399[/snapback][/right]


Of course you can smile.gif
Give me credit if you want. wink.gif

I'm going to sleep, btw Shadow, I stalk you hehehehe biggrin.gif j/k
Report, edit, etc...Posted by Shadow181 on 2005-06-11 at 07:10:03
thanks screwed, and seeing as you replyed AND gave me permission I WILL give you credit. It is a good idea, did you come up with it?
Report, edit, etc...Posted by Slyence on 2005-06-11 at 08:02:45
Holy Crap, Screwed is making a map!

By the look's of it, It looks like it may be a pretty good map... But good luck anyway.
Report, edit, etc...Posted by Forsaken on 2005-06-11 at 21:29:16
Well, I am going to say this:

**Begins Coughing**

"FINISH THIS OR I WILL HAVE YOU CASTRATED!
"

**Coughing Ends**

Well, Screwed.... We have a lot in common. We get this great idea for a map. We get REALLY into it. And then one day.... BOOM... You never want to pick it up again. That is what happened here. And the really sad part is how far I got into it about a week ago. Meh... I may go back to it once school gets out. Anyways, this looks like a lot of fun. I'll start testing with you once you get some testable stuff. (That made sense) pinch.gif....

Good Luck!
Report, edit, etc...Posted by Ultimo on 2005-06-11 at 22:00:13
Speed sucks as an attribute. Unless you plan on incoperating my "cooldown" idea, which might not work, no one is going to get it. It requires too much stats for an improvement.
Report, edit, etc...Posted by Kashmir on 2005-06-11 at 22:33:03
both maps are looking good (MM : EE) and sounding good (This one). Hoping to see both. I liked the K&K ideas in the first one but they could of been made better.

BTW: Sylence those are my siggy pics.
Report, edit, etc...Posted by Screwed on 2005-06-13 at 02:03:43
QUOTE(Shadow181 @ Jun 12 2005, 12:10 AM)
thanks screwed, and seeing as you replyed AND gave me permission I WILL give you credit. It is a good idea, did you come up with it?
[right][snapback]232404[/snapback][/right]


MCing was something like D web/ Dark Swarm choosing which was invented a long time ago. Shinra also had this idea for an inventory, I expanded it into a upgrade/ spell casting system idea. Someone is going to come up with this idea sooner or later. So its really hard to judge whether this idea originally was mine.

QUOTE(Slyence(MM) @ Jun 12 2005, 01:02 AM)
Holy Crap, Screwed is making a map!

By the look's of it, It looks like it may be a pretty good map... But good luck anyway.
[right][snapback]232435[/snapback][/right]


Hey thanks, um yeah, thanks tongue.gif [sorry i'm having a headache, I honestly wana save my brain cells right now pinch.gif ]

QUOTE(-Jake- @ Jun 12 2005, 02:29 PM)
Well, I am going to say this:

**Begins Coughing**

"FINISH THIS OR I WILL HAVE YOU CASTRATED!
"

**Coughing Ends**

Well, Screwed.... We have a lot in common. We get this great idea for a map. We get REALLY into it. And then one day.... BOOM... You never want to pick it up again. That is what happened here. And the really sad part is how far I got into it about a week ago. Meh... I may go back to it once school gets out. Anyways, this looks like a lot of fun. I'll start testing with you once you get some testable stuff. (That made sense) pinch.gif....

Good Luck!
[right][snapback]232955[/snapback][/right]


And I hope I will finish this. But I lay no garauntee because I never fulfil these kind of promises. =\ And please, please don't castrate me =\

Haha, hey l)ark. How could I have explained better wink.gif

QUOTE(DevliN_ @ Jun 12 2005, 03:00 PM)
Speed sucks as an attribute. Unless you plan on incoperating my "cooldown" idea, which might not work, no one is going to get it. It requires too much stats for an improvement.
[right][snapback]232980[/snapback][/right]


I think I'll keep the speed in for now. And btw, I already incorporated your cooldown idea. And don't tell me to remove the 1500 triggers I just did. mellow.gif

QUOTE(Euro @ Jun 12 2005, 03:33 PM)
both maps are looking good (MM : EE) and sounding good (This one). Hoping to see both. I liked the K&K ideas in the first one but they could of been made better.

BTW: Sylence those are my siggy pics.
[right][snapback]233000[/snapback][/right]


Yeah thanks. I'm not too sure which both you're referring to. It would also be great if you could point out how I could improve my K&K ideas.


Update
Like i said before, I had a headache.. food poisoning I guess. I think I'll rest for a while since its Sunday.

About the map progress, I did 1800 repetitive triggers this morning. Don't ask how wink.gif Total approximate trigger amount is 2500 triggers in two days. Woot! The new triggers cover a Cooldown attribute system Ultimo suggested to me when he tested the map, some misc stuff, Levelling up, and the Ability part of the 'scrolling' system. (2 stargates)

More to come soon. New screenshots will come once I have spells and some terrain done smile.gif

ADDITION:
Double Post!

Ok guys, after I woke up from a 3 hour rest, I decided to work on the Alliance settings. But after bug fixing for about 90 minutes, the Player 5 alliance still doesn't work. I would appreciate if anyone could find any abnormaties in the triggers (the structure of them).

There are 12 triggers divided in 4 sections. Each 3 triggers is the alliance of Player 3 for each majesty.

What is wrong is that,
1. The notification for Player 5 when joining Majesty Player 1 doesn't display, but I think the trigger does run because the switch is set to trigger the alliance/ vision to come up. (very odd)
2. The notification for Player 5 when joining Majesty Player 3 doesn't display, but I think the trigger does run because the switch is set to trigger the alliance/ vision to come up. (very odd)
3. The notification comes up for Player 5 when joining Majesty Player 4, but the switch doesn't seem to be set because no alliance/vision changes are identified (very odd)

All these are very strange, because the trigger does run, but part of the actions dont occur. Please help. pinch.gif

Because I reused locations here are what they are:
[Mer]C-Assasin: The location on the beacon to form alliances with Majesty Player 1.
[Mer]C-Mage: The location on the beacon to form alliances with Majesty Player 2.
[Mer]C-Knight: The location on the beacon to form alliances with Majesty Player 3.
[Mer]C-Ranger: The location on the beacon to form alliances with Majesty Player 4.


CODE
Code Removed, Problem Solved


Thanks smile.gif Credit will be given to who helps me figure out whats wrong. I honestly can't proceed without this part done.

ADDITION:
Hey guys, I fixed the problem. It's so retarded I don't want to say what was wrong.

I also recovered partly from my headache. Which was a good thing smile.gif I could hardly hear when it was hurting really badly.

Update

Since the weekend was over, progress slowed down. I did about 140 triggers today, based on alliances and gaining ability credit. I will start carving the terrain tomorrow

Heres a screenshot of the "ability chart"

I'll be adding info about it later.
Report, edit, etc...Posted by Shadow181 on 2005-06-13 at 05:59:46
okay hi screwed, maybe is U put those triggers into this format:

Player 5 ally trigs:

Trigger
Description:
Like this
Players:
¤ Player
Conditions:
¤ Conditions (I don't care if it is in trigedit form, I can read all forms, a bit anyway)
Actions:
¤ Actions (again, I don't care if they are in TrigEdit form)


Trigger
Description:
Second trigger
Players:
¤ Players
Conditions:
¤ Condition
¤ Condition
Actions:
¤ Actions
¤ Action


Player 6 triggers:

Trigger
Description:
1st trigger
Players:
¤ Player(s)
Conditions:
¤ Condition
Actions:
¤ Actions


etc.


I am good with triggers, closedeyes.gif , well at least i can work well with them. So maybe if you do put them in that form I might be able to help you.
But if you don't it will be to hard to work out what is wrong with your triggers, so if you do I might be able to help you, though you don't have to.


offtopic.gif
Anyway, I am like you, I start a pretty cool RPG, get to a block, fix it, get to another block, fix it, get to another block, give up...

Back to topic
Anyway if you do that i might be able to help, though i promise nothing.
angel_not.gif
biggrin.gif

ADDITION:
aw damn, you fixed it while I was typing ^. cry.gif
Oh well.
If you do encounter anymore problems i might be able to help. biggrin.gif

ADDITION:
hey, pretty cool system, hope it works out...
Report, edit, etc...Posted by PCFredZ on 2005-06-13 at 17:45:55
biggrin.gif This is going to be too complicated for B.net n00bs. Which is, like, most people.
Report, edit, etc...Posted by Screwed on 2005-06-14 at 02:28:01
Everytime I come back to check my thread, I have this excitement and anticipation on what people's gona comment on. biggrin.gif

QUOTE(PCFredZ @ Jun 14 2005, 10:45 AM)
biggrin.gif This is going to be too complicated for B.net n00bs. Which is, like, most people.
[right][snapback]234362[/snapback][/right]


Yeah, but like what Bringer(MC) once said to me, it keeps newbish players away from the map, which I sometimes consider a good thing.

I have dinner right now, I will be back soon explaining the screenshots I just attatched. And sorry Shadow, I accidentally unquoted your post. When I get back I will quote it and comment on it. I also realised you check my thread quite often. It's really cool seeing people showing interest and trying to help.

In the mean time, I need ability ideas. Comment in this thread or Here
Report, edit, etc...Posted by Shadow181 on 2005-06-14 at 02:39:47
QUOTE(Screwed @ Jun 14 2005, 04:28 PM)
I have dinner right now, I will be back soon explaining the screenshots I just attatched. And sorry Shadow, I accidentally unquoted your post. When I get back I will quote it and comment on it. I also realised you check my thread quite often. It's really cool seeing people showing interest and trying to help.

In the mean time, I need ability ideas. Comment in this thread or Here
[right][snapback]234824[/snapback][/right]


Glad to see you've noticed I've been stalking you, JKing. I just can't wait for this map to be finished, and that i might be helpful in it's production. Anyway how old are you, you sound around 13 to 16, anyway.
Report, edit, etc...Posted by Screwed on 2005-06-14 at 03:39:38
QUOTE(Shadow181 @ Jun 13 2005, 10:59 PM)
okay hi screwed, maybe is U put those triggers into this format:

Player 5 ally trigs:




Trigger
Description:
Like this
Players:
¤ Player
Conditions:
¤ Conditions (I don't care if it is in trigedit form, I can read all forms, a bit anyway)
Actions:
¤ Actions (again, I don't care if they are in TrigEdit form)





Trigger
Description:
Second trigger
Players:
¤ Players
Conditions:
¤ Condition
¤ Condition
Actions:
¤ Actions
¤ Action


Player 6 triggers:




Trigger
Description:
1st trigger
Players:
¤ Player(s)
Conditions:
¤ Condition
Actions:
¤ Actions


etc.
I am good with triggers,  closedeyes.gif , well at least i can work well with them. So maybe if you do put them in that form I might be able to help you.
But if you don't it will be to hard to work out what is wrong with your triggers, so if you do I might be able to help you, though you don't have to.
offtopic.gif
Anyway, I am like you, I start a pretty cool RPG, get to a block, fix it, get to another block, fix it, get to another block, give up...

Back to topic
Anyway if you do that i might be able to help, though i promise nothing.
angel_not.gif
biggrin.gif

ADDITION:
aw damn, you fixed it while I was typing ^.  cry.gif
Oh well.
If you do encounter anymore problems i might be able to help.  biggrin.gif

ADDITION:
hey, pretty cool system, hope it works out...
[right][snapback]234092[/snapback][/right]


Hey, thanks for trying to help, if I bang into more obstructions I'll know that you'll be there ready to help smile.gif

. Now that the alliance is fixed, I can continue. I will be adding beacons for majesties to decline mercenaries' offers. Since they may not want mercenaries to join them because they want to see their vision, or they do not want to pay for a mercenaries' expenses.


QUOTE(Shadow181 @ Jun 14 2005, 07:39 PM)
Glad to see you've noticed I've been stalking you, JKing. I just can't wait for this map to be finished, and that i might be helpful in it's production. Anyway how old are you, you sound around 13 to 16, anyway.
[right][snapback]234832[/snapback][/right]


Haha, bleh.gif. For now the best things is encouragement and support, and I've really greatful of your input so far. Another great way to help for now is to check my ideas thread in the ideas forum and give input on abilities. Since I'm drained having to think 80 unique abilities for all the classes together. I will be looking for testers soon, but all is fine now since I can test the current map with only 1 player. I'll contact you when I need testing.

If you have msn and if you want to, check my profile and add me

I checked that you were 19, not what I expected but hey tongue.gif
I'm 13 smile.gif


Okay, now back to production of map. Information on latest screenshots will be posted on first post now. [editting now]

Report, edit, etc...Posted by Forsaken on 2005-06-15 at 00:41:33
Well, I am really glad you figured out the problem! Anyways, keep updating the map because I do not want to see this one end up in the trashcan...

Not sure if you said it already, but anyways, what exactly was wrong with the triggers?
Report, edit, etc...Posted by Screwed on 2005-06-16 at 06:46:53
QUOTE(-Jake- @ Jun 15 2005, 05:41 PM)
Well, I am really glad you figured out the problem! Anyways, keep updating the map because I do not want to see this one end up in the trashcan...

Not sure if you said it already, but anyways, what exactly was wrong with the triggers?
[right][snapback]235661[/snapback][/right]


Yeah, well.. I already feel some reluctancy in doing the triggers again crazy.gif But I'll keep pushing myself.

I started making the trailer today, since I wished it would get more attention to this thread. The trailer should be out by end of this week.

Oh btw, the problem wasn't about the trigger itself, it was because I kept testing the wrong map for 30 times and thought why everytime I changed something it still didn't work. ermm.gif [Yeah, yeah, the classic ol' Screwed tongue.gif ]
Report, edit, etc...Posted by Forsaken on 2005-06-16 at 13:04:19
At least your thread has replies. ermm.gif

Anyways, looks good so far. You know, testig the wrong map isn;t the fastest way for getting things done! happy.gif.... Well, I'll test it with you later!
Report, edit, etc...Posted by Screwed on 2005-06-23 at 01:26:02
I'm glad about your support Jake.

I'm also happy about the response on the community towards my map. I guess I had to finish this tongue.gif

Notification

The trailer has been officially released!
Coutesy to DT_BK for accepting it!
Also the greatest thanks for SEN overall for letting it make the Map Spotlight!


Download it now!
http://www.staredit.net/index.php?showtopic=16396&st=20

Please leave a comment, and I should get my ass working on the map now. tongue.gif

FAQ
Will there be a demo, if so when will it come out and what will it include?
Yes, there will be a demo, but it will be a while since it comes out due to the fact I'm leaving for a vacation soon. (Unless my dad allows me to bring my laptop to work on the map - which is highly unlikely) The first demo will feature simple city capture concepts, some economical upgrades and include one of the four usable mercenaries, the Assasin (name pending due to suggestion made by Ezday2).
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