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Staredit Network -> Modding Assistance -> Changing Buildings Sizes, Graphics etc...
Report, edit, etc...Posted by Forsaken on 2005-06-11 at 22:57:45
Well, What I am wanting/trying to do is, completely alter the Protoss' Temple thing.

I want to change its size so it is REALLY big. I am not talking like a little bigger than the Terran's Command Center. I am talking like five times bigger than that. And what I would like to do is have it animated. So, make it like it has flames flickering and light coming from the door. etc... Also, I was wondering if it is possible to make parts of it "walkable" as in you can walk up a ramp to go inside.

My knowledge of getting the resizing isn't why I am sking this. I am asking if it is possible to do what I have stated above....


This may not all make sense, but, if need be tell me and I can fully elaborate. I just don't want to becuase it will be a spoiler to my map in progress.

Thanks if you understand, if you do not, tell me.
Report, edit, etc...Posted by DT_Battlekruser on 2005-06-11 at 23:00:10
The walking part is impossible. What you do is edit the GRP to enlarge it, then change its size and selection size in arsenal III. Finally, create some more frames of it with different flame patterns, and edit the iscript for it standing still to alternate between the frames.
Report, edit, etc...Posted by Forsaken on 2005-06-11 at 23:02:50
That's it.

It is that easy?

To me it just sounded like it would be much harder.

Well, thanks I guess.
Report, edit, etc...Posted by DT_Battlekruser on 2005-06-11 at 23:07:40
What you're doing is simple too tongue.gif
Report, edit, etc...Posted by Forsaken on 2005-06-11 at 23:12:18
I always over complicate things...

Off Topic.

Did you get that PM I sent you? (I think it was 2-3 days ago, not my audition but the reply to it)...
Report, edit, etc...Posted by DT_Battlekruser on 2005-06-11 at 23:29:48
All I can say is be more.. specific. high's audition was a clearly spelled out vision. his is also probly the first project to get greenlighted.
Report, edit, etc...Posted by Forsaken on 2005-06-12 at 00:00:37
AM I able to re-submit? Becuase like I said, I could go more into detail. And for the programs, if I do re-audition, do I have to go through all of the programs again?
Report, edit, etc...Posted by DT_Battlekruser on 2005-06-12 at 00:11:14
Not until next audition session... But if you want to be a grpahics guy feel free --- we need them.
Report, edit, etc...Posted by Forsaken on 2005-06-12 at 00:13:08
lol... Me and graphics are like oil and water. Plus, all I have is Gimp, and I have no idea how to use it correctly. When is the next submission date going to be? In a couple of months? Anyways, I'll probably resubmit now so I don't have to do it later.
Report, edit, etc...Posted by DT_Battlekruser on 2005-06-12 at 00:15:30
Whenever the first production is finished will be the time for more auditions.
Report, edit, etc...Posted by BSTRhino on 2005-06-12 at 02:47:41
All the selection circles in StarCraft are frames in a GRP file, and there's no selection circle that is five times larger than that of the command center. So you'd need to add your own selection circle image there, except I can't remember what the selection circle GRP is called...

The selection circle and unit size parts of Arsenal III are buggy and don't seem to change anything, plus they are labelled wrongly as well. You can use either Arsenal Zero to change how much space a unit takes on the map or use that Unit Resizer program made by Black censored.gif , but Arsenal III won't help you there.

The selection circle frame in that GRP file is chosen in sprites.dat. I think Arsenal III can change that, but if you're going to edit sprites.dat, I would recommend getting into the habit of using Arsenal Zero.

If you want flames on the temple, maybe you could just set its health to be below 30% or whatever it is... although you could bring out iscript to do it, but there are two reasons not to do it with iscript. First, it's easier, and second, you'll find the flames in StarCraft have palettes that look wrong, and so it's easier just to let StarCraft deal with that. I think LO? files store the positions of where flames pop up, but I don't know if LOEdit can edit those.

About glowing bits on your temple, if you're thinking about glowing like the Nexus glows when its producing probes, you'd need to do that with an overlay. Blizzard did that with an overlay because that way you can use StarCraft's blue palette which has a special blending mode. You can research this if you want, but again, glows, like flames, use palettes that don't look right using RetroGRP's palettes, and no one's bothered to find us an intuitive palette for those yet.

If you're going to make this part of a map, maybe what you could do is have the actual temple unit have dimensions 1,1,1,1 so it's tiny, but make the building graphic huge. Those dimensions would make the building take up the same amount of space on the map as it would in StarCraft X-tra Editor special mode. Then you could make it so you can walk up ramps and things by placing doodads or your own invisible buildings on the areas of the temple where you can't walk.
Report, edit, etc...Posted by DT_Battlekruser on 2005-06-12 at 07:04:44
QUOTE
If you want flames on the temple, maybe you could just set its health to be below 30% or whatever it is... although you could bring out iscript to do it, but there are two reasons not to do it with iscript. First, it's easier, and second, you'll find the flames in StarCraft have palettes that look wrong, and so it's easier just to let StarCraft deal with that. I think LO? files store the positions of where flames pop up, but I don't know if LOEdit can edit those.


You can just give it multiople flaming frames and give it that as its idle animation using an iscript editor.
Report, edit, etc...Posted by Forsaken on 2005-06-12 at 10:43:20
So to go about editing this I will have to do more work.

Hmph.... So, that circle sprite is what edits units sizes? If so, do I just simply "make" the circle bigger and complie it or what?

If I am jumping into something over my head let me know, I'll just come back to this later.
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