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Staredit Network -> UMS Assistance -> Recall field with scarabs shotting out.
Report, edit, etc...Posted by Bikerxgames540 on 2005-06-12 at 03:01:48
Um...Hi. I'm new here and I have a small request. Well a few years back (might have been a couple) I played this bound and what I saw on it I always wanted to learn how to do. There was a recall field in the center of a patch of ground and there were scarabs coming out of it. After a few seconds of flying out, they would explode and anything that got hit by them would die. If I didn't explain this well enough I'll try explaining it better. Any help will be appreciated. Thank you for you time.

-Biker
Report, edit, etc...Posted by Screwed on 2005-06-12 at 03:48:12
Recall: Run Ai Script For Location: "Recall here"
- Make sure to place an arbiter somewhere in the map for this player.
- Trigger must be for computer player.
- Make sure recall is researched
- Make sure recall is set to 0 energy (if necessary)

Scarabs Roaming: Run Ai Script For Location "Junkyard Dog"
- Make reavers attack a unit.
- Constantly reset the units health so it doesn't blow up.
- Set Unit Hangar Count (for reavers) constantly to 10 so scarabs don't blow up.
- Lay a location on the reavers and move all scarabs to area you want them to 'roam'.
- After moving, Run Ai Script For Location "Junkyard Dog" at that location to make them start roaming.
- Set the players to enemy for the computer, so the scarabs will attack them when close.

Hope this helps. wink.gif
Report, edit, etc...Posted by RandomJo on 2005-06-12 at 08:07:19
ooh I was thinking along the lines of that but i had a few bugs to iron out.. thanks for the thingy cus now I can use it for a spell in my rpg =)
Report, edit, etc...Posted by LegacyWeapon on 2005-06-12 at 09:14:12
QUOTE(Screwed @ Jun 12 2005, 03:48 AM)
Recall: Run Ai Script For Location: "Recall here"
- Make sure to place an arbiter somewhere in the map for this player.
- Trigger must be for computer player.
- Make sure recall is researched
- Make sure recall is set to 0 energy (if necessary)

Scarabs Roaming: Run Ai Script For Location "Junkyard Dog"
- Make reavers attack a unit.
- Constantly reset the units health so it doesn't blow up.
- Set Unit Hangar Count (for reavers) constantly to 10 so scarabs don't blow up.
- Lay a location on the reavers and move all scarabs to area you want them to 'roam'.
- After moving, Run Ai Script For Location "Junkyard Dog" at that location to make them start roaming.
- Set the players to enemy for the computer, so the scarabs will attack them when close.

Hope this helps.  wink.gif
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Setting Recall to 0, I'm pretty sure the computer will still stop Recalling. Try constantly setting energy to 100% for the Arbitors casting Recall.
To make the scarabs attack, you will need to use this trigger:
http://www.staredit.net/index.php?tutorial=33
Report, edit, etc...Posted by Medieval_Massacre on 2005-06-12 at 16:20:21
QUOTE
Setting Recall to 0, I'm pretty sure the computer will still stop Recalling. Try constantly setting energy to 100% for the Arbitors casting Recall.


Nah dude i just did it and they constantly recall, looks really cool with hyper triggers
It looks cool when you do more than one because its like a continuous thing. Set the recall to 0 and place one, then create another one and do hte AI script then preserve trigger. It's cool!
Report, edit, etc...Posted by Bikerxgames540 on 2005-06-12 at 19:39:00
Is there anyway I can make the reavers cloaked without an arbiter nearby?
Report, edit, etc...Posted by LegacyWeapon on 2005-06-12 at 21:44:04
We have tutorials for everything!
http://www.staredit.net/index.php?tutorial=32

Next time use the SEARCH function.
Report, edit, etc...Posted by TRiGGaMaSTa on 2005-06-12 at 23:42:20
This reminds me alot of the A&O trailers where the recall bursts open a warp in time and like a black hole and enemies start spewing out. That was awesome! ^_^
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