Heres what you do. ( I had a talk with snipe to understand his layout )
[] <-- Dark Archon
[1] [2] [3] [4] <--- The units You've selected. (i.e. Hydra, Marine, Medic, Zealot)
-------------- <-- Lane
[ o ] <--- Target
Put a location in each box where the units are that you've selected. Also have a location following the target (patroling ling) named "target". For the first box containing a hydralisk with the location "1", make a trigger that looks like this.
| Trigger |
null
| Players: |
| ¤ player 1 |
| Conditions: |
| ¤ Player 1 Brings at least 1 hydralisk to location "1" |
| Actions: |
¤ Kill all hydralisk for current player at location "1"
|
¤ Create 1 Scout for current player at location "1"
|
¤ Create one Hydralisk at location "1" for *computer player
|
¤ Move all scout for current player at location "1" Move to location "target".
|
| ¤ Preserve Trigger |
Always have a location centering on the units that fire when one of the units you've selected is mind controlled. (i.e. center location labeled "Scout" on scout owned by current player at anywhere.)
The units you are trying to defend against die whenever in this location.
Theres your fireing system.
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Thats the same thing as mines, scout is just missle, but I was thinking like explosion missles and interceptors...
Anyways, I made that trigger up in the first place, and snipe doesn't thank me for credit...