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Staredit Network -> UMS Assistance -> I need 2 know.
Report, edit, etc...Posted by Snipe on 2005-06-12 at 09:18:50
Ok i will be brief. I am trying to make it so when a dark archon MindControls a unit, It shoots out somthing. Say You mind control a Hydra, It will shoot 6 hydras diagnoly to kill the units. Same goes for the other units you pick. I didn't know a key term to write this in, in the turtorials or if it is possible. I have never seen it so i would like any help or input on it.
Report, edit, etc...Posted by in_a_biskit on 2005-06-12 at 09:41:14
QUOTE
Say You mind control a Hydra, It will shoot 6 hydras diagnoly to kill the units.

What do you mean? Six hydralisks appear in a line and squirt acid at any units around them? Six hydralisks appear in a line temporarily and everything they touch dies? Up to six hydralisks on the ray joining the dark archon and the mind-controlled hydralisk die? Do you want to have a version of Tux's gunner system V2?

Please give us a bit more detail in your description.

Look up grid systems in the tutorials.
Report, edit, etc...Posted by Snipe on 2005-06-12 at 09:50:28
A good point. What i mean is When you mind control The hydra It dies. And it shoots 6 hydras Diagnolly "Blowing up". Than the hydra respondes. Or maybe Just mind control it, But make it not die and stil shoot them. Either way i want to knwo if this would work.


I looked at the link. But that isn't quite like what i'm looking at. Same basics kinda But mines with a Dark archon.
Report, edit, etc...Posted by Oo.Deamon.oO on 2005-06-12 at 11:47:31
I read what you asked briefly so I'm not sure if this is what you want, just always center location1 on your dark archon - current player brings 1 hydra to anywhere, center location2 on hydra, create 1 protoss observer got computer at location 1, order protoss observer at location1 to location 2, center location3 on protoss observer (preserve trigger) - always create 1 hydra at location3, kill at location3, wait 1000 milliseconds.

and if you still want the hydra just do - computer brings 1 observer to location2, stop creating and killing hydras, then create one for p1 at location2, then order it to location 1

And make sure the ob has increased speed happy.gif
Report, edit, etc...Posted by KrAzY on 2005-06-12 at 12:33:51
Mind control it, center location (bad guy) and give back to the enemy again... should make a missle coming out of the dark archon and following to the (bad guy) unit.
Report, edit, etc...Posted by Snipe on 2005-06-12 at 12:35:23
Humm, i shall try these. I hope it works. But i'm not sure if thats what i want wink.gif but lets find out.
Report, edit, etc...Posted by KrAzY on 2005-06-12 at 12:42:42
Probably will work, nobody done this before.

ADDITION:
Here's an example... (Bad Guy = Location)

Trigger 1:

Condition:
Current player controls 1 Terran Marine

Actions:
Center Location on Terran Marine at Bad Guy for Current player.
Current player gives Terran Marine at Bad guy to Computer Enemy.
(Make anything here, explosion, missles, and stuff)
Missle following Bad Guy.
Preserve Trigger


Trigger 2:

Conditions:
Brings Missle to bad guy

Actions:
Kill any unit at Bad guy.
Preserve Trigger


Maybe it needs hyper triggers too... I'm not sure.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-06-12 at 12:51:07
I think this is one of those things where if you need to ask how to do it, then you shouldn't be trying.
Report, edit, etc...Posted by Snipe on 2005-06-12 at 12:51:50
What do you mean... pinch.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2005-06-12 at 12:54:24
I think the concept is too difficult to learn on a heart beat then turn around and create anything worth while with it. Anything you compleat wouldn't be your work at all, it would be composed of triggers people made for you.
Report, edit, etc...Posted by Snipe on 2005-06-12 at 12:57:05
closedeyes.gif <-- care face
Report, edit, etc...Posted by Staredit.Net Essence on 2005-06-12 at 13:03:01
Heres what you do. ( I had a talk with snipe to understand his layout )

[] <-- Dark Archon
[1] [2] [3] [4] <--- The units You've selected. (i.e. Hydra, Marine, Medic, Zealot)
-------------- <-- Lane
[ o ] <--- Target

Put a location in each box where the units are that you've selected. Also have a location following the target (patroling ling) named "target". For the first box containing a hydralisk with the location "1", make a trigger that looks like this.


null
Trigger
Players:
¤ player 1
Conditions:
¤ Player 1 Brings at least 1 hydralisk to location "1"
Actions:
¤ Kill all hydralisk for current player at location "1"
¤ Create 1 Scout for current player at location "1"
¤ Create one Hydralisk at location "1" for *computer player
¤ Move all scout for current player at location "1" Move to location "target".
¤ Preserve Trigger


Always have a location centering on the units that fire when one of the units you've selected is mind controlled. (i.e. center location labeled "Scout" on scout owned by current player at anywhere.)

The units you are trying to defend against die whenever in this location.

Theres your fireing system.
Report, edit, etc...Posted by Snipe on 2005-06-12 at 13:04:15
Thanks Hydra smile.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2005-06-12 at 13:07:02
Any time. happy.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2005-06-12 at 13:10:34
I thought he was doing something quite differant. Like no traviler unit IE scout and a specific angle instead of towards a unit.
Report, edit, etc...Posted by KrAzY on 2005-06-12 at 13:13:57
QUOTE(Oo.HydrA.oO @ Jun 12 2005, 10:03 AM)
Heres what you do. ( I had a talk with snipe to understand his layout )

        [] <-- Dark Archon
[1] [2] [3] [4] <--- The units You've selected. (i.e. Hydra, Marine, Medic, Zealot)
-------------- <-- Lane
[ o              ] <--- Target

Put a location in each box where the units are that you've selected. Also have a location following the target (patroling ling) named "target". For the first box containing a hydralisk with the location "1", make a trigger that looks like this.


null


Trigger
Players:
¤ player 1
Conditions:
¤ Player 1 Brings at least 1 hydralisk to location "1"
Actions:
¤ Kill all hydralisk for current player at location "1"
¤ Create 1 Scout for current player at location "1"
¤ Create one Hydralisk at location "1" for *computer player
¤ Move all scout for current player at location "1" Move to location "target".
¤ Preserve Trigger


Always have a location centering on the units that fire when one of the units you've selected is mind controlled. (i.e. center location labeled "Scout" on scout owned by current player at anywhere.)

The units you are trying to defend against die whenever in this location.

Theres your fireing system.
[right][snapback]233453[/snapback][/right]



Thats the same thing as mines, scout is just missle, but I was thinking like explosion missles and interceptors...

ADDITION:
Anyways, I made that trigger up in the first place, and snipe doesn't thank me for credit... sad.gif
Report, edit, etc...Posted by Snipe on 2005-06-12 at 13:18:53
QUOTE
I thought he was doing something quite differant. Like no traviler unit IE scout and a specific angle instead of towards a unit.


Yea as hydra said to me earlyer i should have posted my Outline or described it better. or at all.

*addition

Yea what i had in mind was different than whats happening here.. but It is just as good thanks everyone.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-06-12 at 13:25:52
QUOTE
Thats the same thing as mines, scout is just missle, but I was thinking like explosion missles and interceptors...

ADDITION:
Anyways, I made that trigger up in the first place, and snipe doesn't thank me for credit... sad.gif


Your absolutely right. I didn't see your post before I replied. Sorry, blushing.gif
Report, edit, etc...Posted by Oo.Deamon.oO on 2005-06-12 at 18:07:48
You cannot order nukes, unless that generic command blah blah blah works like scarabs do. - Never tried.

ADDITION:
I also found a cool gridding system. If you freeze units, when you move them they cannot overlap, so they spawn next to eachother, and you cant see them, but they exist. You can center locs on units and make grids - nifty smile.gif - I'm thinking about making a new spell system using it and some other stuff that can easily crash SC... Hard part is playing around until it does not crash.
Report, edit, etc...Posted by KrAzY on 2005-06-12 at 18:12:19
Deamon, make a topic out of your "ADDITION:" post okay? wink.gif
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