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Staredit Network -> UMS Assistance -> Cloaked arbiter cloaks units?
Report, edit, etc...Posted by LS-Baba on 2005-06-12 at 21:17:44
hey just a quick question, will a cloaked arbiter still cloak other units, and i mean cloaked arbiter like disabling it or any way to cloak (is there any way to cloak an arbiter even?).

Edit:lol wrong forum can someone plz move this to map makign assistance
Report, edit, etc...Posted by EzDay281 on 2005-06-12 at 21:43:39
In response to both questions:
I don't see why not.
Report, edit, etc...Posted by Snipe on 2005-06-12 at 22:16:53
Its not a big deal. But still yea you can. Check the tutorials or Disable doodade or somthing i never tried it. lol.
Report, edit, etc...Posted by Spite on 2005-06-12 at 22:37:36
*Dont think you can cloak an arbiter...I think it makes a crasher
Report, edit, etc...Posted by Slayer_dt_ on 2005-06-17 at 05:07:08
Arbitars can't be cloaked... or else people will go arbitar wave against enemies with no detectors and there's no way you can kill em because they're cloaked to each other o_O
Even with the disable doodad trigger, it does not cloak. Just for your info.
Report, edit, etc...Posted by Fortune on 2005-06-20 at 02:31:23
You idiots.

EzDay2's post answered his question, lock the topic.
Report, edit, etc...Posted by ShadowBrood on 2005-06-20 at 02:55:45
Arbiters cannot be disabled without a crash. Player 161 can cloak units in Patch 1.11, not sure about 1.12 though, so go test it out there.

Go download my Disable Test map to see what can be disabled.
Report, edit, etc...Posted by LethaL on 2005-06-20 at 11:41:20
Arbiters can't even be cloaked with the P161 trick (If it still works).
It's not possible.
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