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Staredit Network -> UMS Assistance -> How do you do this in a bound?!
Report, edit, etc...Posted by Devils_Angel on 2005-06-12 at 21:22:13
In a bound, how do you make it start out black, so you show text saying "welcome to...my bound" then the bound starts? plz tell me...thx helpsmilie.gif
Report, edit, etc...Posted by BeeR_KeG on 2005-06-12 at 21:35:34
Disable vision for all players.
That way Player 1 won't have vision for Player 1's units.
Report, edit, etc...Posted by RandomJo on 2005-06-12 at 21:39:32

Trigger
Description:
Beginner
Players:
¤ Player X,etc
Conditions:
¤ Always
¤ Elapsed time is 1 millisecond
Actions:
¤ Run Ai script (at location if wanted) Set Player X Turn OFF Shared Vision
¤ Displayer Text
¤ Wait X seconds
¤ Run Ai script(at location if wanted) Turn ON shared Vision for player X

theres an ai script called set Vision for playerX

if its enabled, player X can see stuff.
If its disabled, Player X can't see stuff.

anyways, ehre:
Report, edit, etc...Posted by LegacyWeapon on 2005-06-12 at 21:46:37
We have tutorials for everything!
http://www.staredit.net/index.php?tutorial=64

Next time use the SEARCH function.
Report, edit, etc...Posted by axblader on 2005-06-12 at 21:50:23
I cant believe it...


QUOTE:
Trigger
Description:
Beginner
Players:
¤ Player X,etc
Conditions:
¤ Always
¤ Elapsed time is 1 millisecond
Actions:
¤ Run Ai script (at location if wanted) Set Player X Turn OFF Shared Vision
¤ Displayer Text
¤ Wait X seconds
¤ Run Ai script(at location if wanted) Turn ON shared Vision for player X

Ok... why did you put elasped 1 millisecond? Just put always.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-06-12 at 23:52:36
QUOTE(BeeR_KeG @ Jun 12 2005, 08:35 PM)
Disable vision for all players.
That way Player 1 won't have vision for Player 1's units.
[right][snapback]233873[/snapback][/right]


Uhh, no. Unless i'm massively mistaken it takes a few seconds for the vision to go away. So you would see your units at the start them see them dissappear into fog.

What you need to do is simply NOT have any units until your done with your little intro scene. Then for a map where your revealing the whole thing you can share vision with a computer player that has map revealers after your intro is done. (and create your units)



axblader: try to properly quote people or don't do it at all. I know some times people use elsapsed time to allow for lag to settle, but if thats the case 1 second isn't really enouth and always isn't needed.

Heres a nice saying Always is always used alone. Hell you can create an always condition with any condition just by unchecking the condition.

PS. Elapsed time is in seconds not milliseconds.
Report, edit, etc...Posted by HeRtZ on 2005-06-13 at 00:25:58
or you could just start off at a black location where there is no vis for force 1 and just center veiw that location until your little text is done....
Report, edit, etc...Posted by B12ad on 2005-06-13 at 15:22:42
I am good at maps but when making a bound how do u stop that pause in between the finish of the explosion and the start of it again? I know it has something to do with switches right? helpsmilie.gif me!
Report, edit, etc...Posted by Rantent on 2005-06-13 at 17:50:52
It's called Hyper Tirggers, and basically create a bunch of triggers with wait 0 milliseconds in them.
Tutorial
Report, edit, etc...Posted by B12ad on 2005-06-14 at 12:18:56
Yeah, your late I already figured it out before u told me lol! tongue.gif

But I still dont no how to make those Friend things u c in those other good bounds.

My new bound is called Skate Bound its preatty cool it has text art smile.gif
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