QUOTE(BeeR_KeG @ Jun 12 2005, 08:35 PM)
Disable vision for all players.
That way Player 1 won't have vision for Player 1's units.
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Uhh, no. Unless i'm massively mistaken it takes a few seconds for the vision to go away. So you would see your units at the start them see them dissappear into fog.
What you need to do is simply NOT have any units until your done with your little intro scene. Then for a map where your revealing the whole thing you can share vision with a computer player that has map revealers after your intro is done. (and create your units)
axblader: try to properly quote people or don't do it at all. I know some times people use elsapsed time to allow for lag to settle, but if thats the case 1 second isn't really enouth and always isn't needed.
Heres a nice saying
Always is always used alone. Hell you can create an always condition with any condition just by unchecking the condition.
PS. Elapsed time is in seconds not milliseconds.