QUOTE(Snipe @ Jun 13 2005, 03:08 AM)
The trigger for CLocking a tank is very simple.
-Player ?
Conditions-
-Always
Actions-
-Creat 1 "Seige Tank" At "Location" for player ?
-WAit 10 Miliseconds
-Disable Doodad Stat for "Seige Tank" for player? at "location".
*no neeed for an arbiter.
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i was accually wondering how to do that previously but i couldnt find out and it and i just gave up...so thanks for posting this but it doesnt really work it just makes the tank fidget or watever it does...ill show u exactly what i put maybe i did that wrong person or sumtin but iono..(im making a bound)
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-Player 8 (the comp)
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-Always();
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-CreateUnit(1, Siege Tank Tank Mode, adver1, CurrentPlayer);
-Wait(10);
-SetDoodadState(Disable, Siege Tank Tank Mode, CurrentPlayer, adver1);
-Comment("tank1");
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tell me if anythings wrong or u made a mistake or whatevers up..