Staredit Network

Staredit Network -> UMS Assistance -> Entering and Exiting
Report, edit, etc...Posted by RandomJo on 2005-06-14 at 10:26:26
How can I make it so that theres only a entrance location and a location centered on the unit so that they'll be able to enter and exit the town without another location?

I knwo it's not needed but the question's been rackin my brain disgust.gif
Report, edit, etc...Posted by BeeR_KeG on 2005-06-14 at 11:15:16
Use a Unit, for example a Psi Emitter and label it "Entrance//Exit". When that Psi Emitter enters the location following your unit, then just do the Entry//Exit action.

You could use a very crude form of the grid system to make you only need 1 location following the unit and you would need no other locations to enter any other building no matter how high is the number.

Starcraft detects a unit on a location by searching from the Lower Left corner first. So if you can determine the order in which Starcraft will detect each Psi Emitter, you could just give the first couple of Psi Emitters to another Player and the first one that appears is the one that you like.

IE:
You have 3 Psi emitters in the map, one at lower left, middle and upper right. If you center a location to 1 Psi Emitter at Anywhere it'll go to the Lower Left. But you want to go Upper Right. You can bypass this by giving 2 Psi Emitters to a different Player and then you can center location on the Psi Emitter on Upper Right.
Report, edit, etc...Posted by RandomJo on 2005-06-14 at 11:23:48
ooh I get it thnxa cheese beer~
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