QUOTE(RandomJo @ Jun 16 2005, 02:40 AM)
..... Have you Ever seen any units acutally MOVE on water? -.-
Anyways, why don't you use the highest terrain possible for the land, and the lowest terrain possible for water? (dark mud)
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I'm worried it'll look really bad, and I'll be throwing a lot of work I already did, esp. with the slopes, out the window.
I recently thought that I'd just use a few larger locations to designate zones in the water where land units could absolutely not touch ground. Water units would definitely have the advantage, as they have the only unit that can siege (edmund duke is allowed to siege, the normal terran siege tank does 0 damage when sieged), so players could easily take out land units on the water.
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QUOTE(DEAD @ Jun 16 2005, 02:47 AM)
Nope I dont get it! Why someone would want that unit move over the water? Do you mean boats? Use aircraft and ground unit.
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Using aircraft is messy because players will accidentally fly over land - this looks stupid IMO and would require too much micromanagement, esp. if you wanted to prevent units from flying over land, as you would have to destroy them or create dozens of locations for them to teleport back to. Yuck!
I am using ground units after much, much thinking about this map. Suddenly one day it hit me - the idea of "water" and using land units. I was considering both air and land units at the time (because I wanted an aircraft *carrier*), but eventually I felt that for the most authentic "boat" feel you would need to use solely land units to simulate these ships.