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Staredit Network -> UMS Assistance -> Another AI Prob
Report, edit, etc...Posted by ThunderRaiden on 2005-06-15 at 01:40:44
OK AI prob again, my units i order to patrol(so that they will attack on first sight and not until they attacked upon which is the case when i order them to attack to a place) anyways, i have invincible photons in certain place and when a unit is hit by the invincable photon they run away instead of attacking. I alredy have a patched up version of it where i have a trigger telling them to keep attacking if right behind the place from where they run, but i was wondering if ther was a way for them just to ignore the photons. Ha, while i was writing this i thought of one way but it wouldnt work for the other side of the team so i cant use it :-(
Report, edit, etc...Posted by in_a_biskit on 2005-06-15 at 02:27:21
You can't attack invincible units...

If you want simply to walk past the photon cannons, the move or attack commands should work. For some reason, units given a patrol order may stop patrolling if hit by invincible units.
From my testing, units given the 'attack' order will attack enemy units on sight, even if their reactions are a little slow.
Report, edit, etc...Posted by ThunderRaiden on 2005-06-15 at 18:06:37
Ive already tried the attack thing, it doesnt work for my map cuz 90% of the time my men walk past the enemy. But im just putting this question out here if some1 has an answer, i alrdy have a tweak fix for it, but if there is a more fluent way to do it than im doing it i would really appreciate the help.
Report, edit, etc...Posted by SoulVision- on 2005-06-15 at 19:39:30
I know you probably already tried this but if your using two comps make sure they are unallied.
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