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Staredit Network -> UMS Assistance -> Hyper Triggers
Report, edit, etc...Posted by JSonicC on 2005-06-15 at 06:53:03
Im not quite sure how hyper triggers work, or how to use them, but the wait 0 miliseconds could help.

I have a trigger, if i added the wait 0 mili seconds, would it run faster?

Players 1

condition

current player kill score is at least 1.

action

Modify score for current player. set too 0 kills
Modify resources for current player. Add 1 vespene gas
Preserve


Now if i added wait 0 mili seconds in between each action would it run faster?

and if not, could i replicate the trigger to make it run faster?
Report, edit, etc...Posted by in_a_biskit on 2005-06-15 at 08:10:47
In this case, replicating the trigger would probably not make it any more effective.

Placing wait actions in this trigger would not increase the speed of it.

To make hypertriggers, make a few triggers for a player who doesn't use any other wait actions that always wait for 0 milliseconds as many times as they can:
    Conditions
      - Always
    Actions
      - Wait 0 milliseconds
      - Wait 0 milliseconds
      - Wait 0 milliseconds
      - etc...
      - Preserve trigger.

Copy the above trigger to get three or four copies.

If you want to learn the fundamentals of how and why hypertriggers work, brace your mind and read Dabbu's conceptual hypertrigger tutorial
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