Okay, Im making a move map, And I have it all set up, But now I have all the conditions filled up for the first one, How do I make it leave off from where it was... I attached a sample.
To be more specific, Let's say I have 2 unit's talking to each other, And once one trigger as reached the most condition's it can hold, How do I make it go on to a different one while there still talking.
If I understand what you are trying to do correctly (not having Broodwar, I can't open the map), what you should do is have the last action on the first trigger set a switch, and the second trigger be cued by the switch being set.
Using this method it is possible to set up a "chain" of actions, thereby continuing what one trigger was too short to do.
I personally dislike having 64 actions in one trigger.
With this sytem you would have to put many waits, I'm assuming, and you'll have to test a lot.
Instead of making a few really long triggers, it's better to have lots of small triggers. This way if you do find a bug you can easily isolate it and fix it.
Another thing is like for example; you want a unit to talk once it's done a certain action like walk to a specific place. With having 64 actions mixed in with waits, you will have to put the exact wait. With a new trigger, you could just set a new condition like "Player X has exactly 1 unit at Location X".
It's much more efficient.
But if you want to have 64 actions in one trigger just place a "Set Switch X" in the end and the new trigger have it start with the condition that switch X is set.