Staredit Network

Staredit Network -> UMS Assistance -> Monopoly Properties
Report, edit, etc...Posted by LegacyWeapon on 2005-06-15 at 20:32:13
As some of you might know, DevliN and I are working on a Monopoly map.

The big problem is how we plan to do the properties triggers.

Here we can see a layout of a "brute force" style method where we do every single trigger out in the most inefficient way possible.
QUOTE
- Purchasing option (No owner)
- Pay Rent (1 property, no house)
- Pay Rent (All properties in set, no house)
- Pay Rent (1 house)
- Pay Rent (2 houses)
- Pay Rent (3 houses)
- Pay Rent (4 houses)
- Pay Rent (1 Hotel)
- Buy Houses
- Buy Hotel

Can anyone think of a more efficient way to do this or am I stuck copying these same 10+ triggers for 30+ properties?
Report, edit, etc...Posted by (U)Bolt_Head on 2005-06-16 at 00:01:29
Center locations are your friend and in this case physical counters too.
Like counters stored in forms burrowed lings on each property are a possablity. This way your trigger can referance the same 'counter' but it will be differant dependant on where the location is at.

Its really difficult to be specific with this at all but its very likely there are ways to reduce your triggering.

Message me some time if you want me to help you out more.
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