QUOTE(mobomojo @ Jun 15 2005, 11:29 PM)
I support the awkward placing of the mains (high ground away from the edge of the map). However, the corner expos seem too... placid. And the whole horizontal middle just seems out of place, since the route to each other originates from the center. Yeah, theres a couple of bridges and that land route, but theres still only one basic point of movement.
The sides next to each main seems kinda empty and wasted, providing only room for movement and hidden drops.
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Thats the entire point of the middle. I guess i could open up the side expo walls to make another entrance. I'm not sure what to do with the sides, doodads? different terrain? water? And how to you suggest making the islands not "placid" I know what placid means, but i'm not sure what you're trying to say. Should i make them more accessable to be fought over?
Addition: I didnt know what to do about the expo, but here's what i came up with: