QUOTE(devilesk @ Jun 16 2005, 06:02 PM)
I'm looking forward to see how this comes out. Do you have any screenshots to show us any of the map?
So this map is also like a diplomacy? With all the things you said:
I never really got into roleplaying, but with some sort of story and setting that this has instead of being free to do ANYTHING you want with every unit and building things, this seems like it would be fun.
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I am holding off on screenshots because I have not yet gotten around to really getting down and dirty with the visual pleasing-ness of the map. That tends to come last for me.
As I said though... definitely expect some stuff coming up as I finish up the tweaks and polishings of my triggers and move on to building the final "scene" that will appear in the game.
Also this will be a little like Diplomacy, however, I hesistate to make the comparison. I could compare it to the TV series Galactica in which you never know if someone around you is a Cylon... or in this game's case working for the enemy.
That part is, of course, completely optional. Concievably both teams of three could stick together till the end and defeat the enemy. That will be completely open to them, however, once people realize that they can go to the enemy ship and work for them with no repercussions... it will turn into a bit more of a spy-espianage game.
As I said... all the triggers work for all players... you can even use your own cannons against your own ship... or perhaps put some explosives around your shield battery and in your Drone Bay. And then swiftly leave before the timer runs to help the enemy win with their new advantage. With so much available on the ship an extra man for your team will be extremely welcome.
Also... because the winner is determined purely by whoever is not on the losing ship when the enemy flys it into the sun... there will be alot who will want to ditch their craft and try to make it out of the sun before the timer runs down.