Note: Just putting this in for anyone else who bothers to use the search feature...To make him run away
only when you come near him...
Create a 6x6 location that is constantly centered on your unit.
Create a grid that is constantly following the unit that is running away.
--Mobile grid...
--Create a 6x6 location that constantly follows the running away unit.
--Create a 2x2 location to be the location that moves around the grid.
--For the grid unit, create nine overloards in the 6x6 location, then center the 2x2 location accordingly.
Now when he enters the 6x6 location following
you, make the mobile grid and force him to run in a random direction, or get real advanced and make him run in the oppoiste direction (But I'm not going to explain that...)
Hope this helps.
