Staredit Network

Staredit Network -> UMS Assistance -> Running Away Unit...
Report, edit, etc...Posted by DaarkDoom on 2005-06-16 at 10:39:02
In my new map ,you must kill The "Zergling Lord" and when there is left 1% of his life , he must run away....

How can I do that,or is this possible?
Report, edit, etc...Posted by BeeR_KeG on 2005-06-16 at 10:42:44
There is no Condition that is: "Unit has X% of HP"

Only way is that you create a more complex Virtual HP system.
Report, edit, etc...Posted by Sonic. on 2005-06-16 at 14:00:26
if it is possible you are gonna have to use the virtual hp system like he said which can be found here ...
Report, edit, etc...Posted by RexyRex on 2005-06-16 at 14:07:29
Note: Just putting this in for anyone else who bothers to use the search feature...
To make him run away only when you come near him...

Create a 6x6 location that is constantly centered on your unit.
Create a grid that is constantly following the unit that is running away.

--Mobile grid...
--Create a 6x6 location that constantly follows the running away unit.
--Create a 2x2 location to be the location that moves around the grid.
--For the grid unit, create nine overloards in the 6x6 location, then center the 2x2 location accordingly.

Now when he enters the 6x6 location following you, make the mobile grid and force him to run in a random direction, or get real advanced and make him run in the oppoiste direction (But I'm not going to explain that...)

Hope this helps. showoff.gif
Report, edit, etc...Posted by Kyuubi. on 2005-06-16 at 21:35:10
This tuxedo-templar's idea in one of his map. In one of his movies 'kill me!' he made a burrowed unit under the unit (has like 1 hp or so) you are supposed to be attacking. Using splash-inflicting units that hurts it but also kills the burrowed unit can make it run away. After the burrowed unit dies under it you can make it create another one till its gone. It's also an interesting blood effect.
Report, edit, etc...Posted by doodle3000 on 2005-06-16 at 22:21:57
You could do...

Like make it so once the boss thingy dies, it gets respawned with 1% health,
then runs away. Kinda stupid idea, but it is an alternative

Report, edit, etc...Posted by DaarkDoom on 2005-06-16 at 22:31:23
QUOTE(doodle3000 @ Jun 16 2005, 08:21 PM)
You could do...

Like make it so once the boss thingy dies, it gets respawned with 1% health,
then runs away. Kinda stupid idea, but it is an alternative
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Good idea,it might work ,and is pretty simple...
Ill try that...
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