Staredit Network

Staredit Network -> Modding Assistance -> IceCC...
Report, edit, etc...Posted by EzDay281 on 2005-06-17 at 19:34:23
Whenever I try to decompile one of my unit animations for NovaCraft with IceCC, I get the following error:
error: could not open iscript: unknown opcode 0x8a reat at 0x8a1b
Or something like that.
It happens when I try to decompile anything, including unmodified scripts...
Report, edit, etc...Posted by scwizard on 2005-06-17 at 19:48:02
The same thing happend when I tried to decompile the iscript.bin file from Doom Dragoon.
This is what BSTRhino said about it:

QUOTE(BSTRhino)
QUOTE(m.r.bob)
When I try to decompile the iscript for doom dragoon, I get an error like this:
CODE
icedc: error: could not open iscript: unknown opcode 0x53 read at 0x06fa

Hmmm... actually I remember getting that same error when I was trying to decompile Terran Doom the other day. I didn't work out how to fix it though. I think it might have something to do with the fact that I'm using Windows XP or something, because I know I have decompiled it before, and I have seen other people decompile it as well. Are you using Windows XP?

BSTRhino

Report, edit, etc...Posted by EzDay281 on 2005-06-17 at 19:50:42
I'm using 98, and I just tried Doom Dragon a little before you posted.
Basicaly, I'm trying to see exactly what BST did for the range-based attacks. Whenever I try to have attacks differ based on range for my tank it doesn't work.
Report, edit, etc...Posted by scwizard on 2005-06-17 at 21:50:13
EDITED!

I'll try to stay on topic becuase I just realized that you made a new topic for that problem.
Report, edit, etc...Posted by BSTRhino on 2005-06-17 at 22:43:03
Maybe IceCC doesn't read iscripts made in ICE. But I don't remember using ICE to make Terran Doom. If you're stuck with ICE, I don't really envy you...
Report, edit, etc...Posted by Voyager7456(MM) on 2005-06-17 at 23:50:48
I have sucessfully decompiled the Doom Dragoon's iscript... maybe it's just your computer Ezday.
Report, edit, etc...Posted by Forsaken on 2005-06-18 at 02:08:58
I have slight feeling that my computer is like his also. I have compiled the .txt into the script A LOT. And I have not once been able to actually play with the edited script.
Report, edit, etc...Posted by scwizard on 2005-06-21 at 09:09:30
Sounds like you were merging them wrong so that the original iscript takes precedence.

Remember when using dos, the scripts furthest to the right take precedence.

ADDITION:
So if it's my and ezday's computer? What about our computer is it?
Report, edit, etc...Posted by ebc on 2005-06-22 at 19:38:45
I have that problem too when I try to open an iscript.bin file, so I just avoid it alltogether. Somewhere in your IceCC folder (On the Mac OSX version it's in Applications/IceCC/data/scripts/) is the file iscript.bin. I just renamed that file to be "BWiscript.bin" (Something arbitrary that told me that it was the real default Iscript) and placed the custom script into that folder in its place. Then as the default script, IceCC will decompile scripts from your custom file.
Report, edit, etc...Posted by scwizard on 2005-06-23 at 11:46:42
I've yet to try that.
But thanks very much in advance.
Next Page (1)