Staredit Network

Staredit Network -> UMS Assistance -> Making lifted off buildings come down.
Report, edit, etc...Posted by Bikerxgames540 on 2005-06-18 at 02:21:17
Well in my map, I want to have it so that if the person lifts off, the building will be back on the ground. This is what my trigger looks like:

Trigger
Players:
¤ Player 1
Conditions:
¤ Current Player brings at least 1 any unit to red high
Actions:
¤ Remove all units at red high for current player
¤ Create 1 Barracks at red low for current player
¤ Preserve Trigger



Whenever the building lifts off, it doesn't get removed. It just stays up in the air. I set the locations for the 'high red' location so that it would only work if units were in the air.
Report, edit, etc...Posted by HongKongPeople on 2005-06-18 at 03:03:15
Remove all units at red high for current player
to
Remove all any units at red high for current player
Report, edit, etc...Posted by chuiu on 2005-06-18 at 03:21:24
I don't think thats his problem. Double check your locations. Make sure high has all the air boxes checked and low has all the ground boxes checked.
Report, edit, etc...Posted by Snipe on 2005-06-18 at 10:28:45
Yea i did this once. I never checked off the Boxes so it really scrwed me up. It is usually the problem. lol well i think this is solved tongue.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2005-06-18 at 14:54:21
QUOTE(chuiu_os @ Jun 18 2005, 02:21 AM)
I don't think thats his problem.  Double check your locations.  Make sure high has all the air boxes checked and low has all the ground boxes checked.
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Yeah air is not automaticly high and ground low. The elevations are only determaned by the type of terrain your over. It is air or ground dependant on if your, uhh flying or not.
So i guess what i'm saying is high air will never have low ground directly below it.

Just figured i would clarifiy. smile.gif
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