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Staredit Network -> UMS Assistance -> Upgrade Unit HP% each level
Report, edit, etc...Posted by DaarkDoom on 2005-06-18 at 13:45:02
In my RPG you choose hero and fight, as you gain level ,enemy units become harder, lake damage is getting bigger,HP is growing...
I have read the "Ubgrade each level Units HP%" tutorial, and I dont know how to use it for zerg units..
Like ,they have regeneration of HP , and how to make them not regenerate over limit?
Report, edit, etc...Posted by scwizard on 2005-06-18 at 14:00:47
Use a new system, such as this one: http://www.staredit.net/index.php?showtopic=13921

ADDITION:
Basically there are other ways of making units endure more damage each level.
The System that uses Hp percentage is messy, I wouldn't recomend using it in an RPG.
Report, edit, etc...Posted by Spite on 2005-06-18 at 14:00:56
*You dont you make them have lots of life but not all full. Keep it at a certant percentage. Then as the level ups come raise the HP of the zerg units.
Report, edit, etc...Posted by DaarkDoom on 2005-06-18 at 14:10:15
Sorry,I have made a mistake - not regenerate over limit happy.gif
Report, edit, etc...Posted by Ultimo on 2005-06-18 at 14:10:19
Just use it normally, regardless of race. The regeneration isn't a big factor, since it takes alot of time.
Report, edit, etc...Posted by Snipe on 2005-06-18 at 14:21:00
O an Rpg interesting and really i don't understand his question but i'm sure mr.bob and ultimo took care of it. >.<
Report, edit, etc...Posted by DaarkDoom on 2005-06-18 at 14:31:43
QUOTE(Snipe @ Jun 18 2005, 12:21 PM)
O an Rpg interesting and really i don't understand his question but i'm sure mr.bob and ultimo took care of it. >.<
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Like i used the "Ubgrade the Unit HP% each level" for ubgrading enemies zerg units every Force 1 gaind level...(Force1 = Heroes)
And zerg units are regenerating...When p1 or p2,it doesnt matter, gets level up, grows enemies units HP...
And when it grows,zergs units can regenerate over the limit closedeyes.gif
Report, edit, etc...Posted by MapUnprotector on 2005-06-18 at 15:15:16
Create units with hp at a certain % and as you level up create with hp levels at higher %s

If you use fairly high hp amounts and have units do lots of damage and have lots of health then hp regeneration won't be a big factor. Like instead of a 5 hp unit that does 1 damage have like a 5000 hp unit doing 1000 damage, something like that. Then regeneration won't be that big a deal since it regenerates 1 hp at a time.

Also it wouldn't regenerate much if you spawn units only when the hero is nearby and the enemy unit won't be standing around too much just regenerating health. Like kill off idle units and respawn them if they aren't within a certain distance of the hero unit.
Report, edit, etc...Posted by Lithium on 2005-06-18 at 20:07:09
but zerg units are just not recommended for the use of percentage HP upgrades.
Report, edit, etc...Posted by DaarkDoom on 2005-06-18 at 20:12:56
QUOTE(ChaoticS @ Jun 18 2005, 06:07 PM)
but zerg units are just not recommended for the use of percentage HP upgrades.
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I`ve just spent all terran and protoss ground units for heroes, and only left ground units for enemy is zerg units...
I dont wanted to use air units for heroes and enemies because not every ground unit can kill air unit...
Report, edit, etc...Posted by Wing-of-no-Wing on 2005-06-19 at 16:32:41
You could have a computerized unit shoot the zerg units periodically to take away any HP regenerated.

Of course, if you are using player kills for any reason (which is not necessarily a good thing to do, as it tends to create friction within the team and STRONGLY discourage players from picking support classes, i.e. ones that do not kill enemies but help the team), you will have to find a way to make sure that the anti-regenerators don't take a player's kills.
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