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Staredit Network -> UMS Production -> DnD (Dungons and Dragons)
Report, edit, etc...Posted by Gavias on 2005-06-19 at 02:16:53
I figured this would be the best place for this thread.

I want to make a map that we can use to play DnD, the actual game with the little squares and dice and stuff. It will mostly just be a large map of a continent, and a a bunch of little squares from star forge for the battle field.

I am recruiting people that would like to sign up to play. We really could have a massive amount of people playing, just not at the same time. You would get your own character sheet, and I would make a random number generater for the dice in the SC map (not exactly random, but kinda close disgust.gif )

Also, I could make a campaign where you can do whatever you want, but I could not have a lot of different battlefields, like only a couple dungeons and stuff. But, if I made a campaign with more of a main story line, I could make a bunch of different stuff that you had to go through.

And, other than the map of the continent, most of the SC map would be checkers and stuff. I'm not sure if that would make the map giant or not.

If you have some ideas for me or if you want to sign up, post here. If your signing up, post what race and class you want so we can work out a good group.
Report, edit, etc...Posted by warhammer40000 on 2005-06-19 at 22:36:07
First, thank you for including my name in this idea we came up with together!! tongue.gif

Annnnyway, first off, i think ya should just make a CRAPLOAD of characters, and the people playing choose the characters.

Now i have two ideas for this

-You make it so the Dungeon Master makes all of the decisions on the battlefeilds on the map.
or
-The map has missions that you chose through. (In DnD, you have books of scenarios, its like each map is a book, and you update it every once and awhile.)

Both of the would be updated alot, but the second one(i prefer) would be updated more.

If you need more of a description ill give it, but im busy right now!
Report, edit, etc...Posted by Gavias on 2005-06-19 at 23:22:14
Kk, thanks for the info.

I could just make one main campaign, but a bunch of side quests.

Do you want a lot of fighting too? Or more RP?

Also, do you want to just make your own character sheet and tell me what all your stuff is? I can print out a bunch and keep tract of it for you. Cuz I am pretty sure people would kinda like give themselves extra money and stuff.

If you want to make one with a group of like 4-7 people, that would be cool too. Or we I could make a campaign for a couple of you and you could meat up later. That way we don't have to get everyone online at the same time all the time. We could do it on map night too.

If you want to do it that way, post what kind of character you want and stuff, so we don't have 2 characters in the same group that hate each other in the game. Like and evil and good character.

I will make a campaign for any type of group you want too, like if you guys want to be evil, then I can do that. We could have 2 small groups and have them fight each other too.

I hope we can get this going soon biggrin.gif
Report, edit, etc...Posted by Wild9 on 2005-06-21 at 16:02:05
I hope you're not making a map similar to this.
Report, edit, etc...Posted by AboJ_JD on 2005-06-28 at 05:14:17
QUOTE(Gavias @ Jun 18 2005, 11:16 PM)
Also, I could make a campaign where you can do whatever you want, but I could not have a lot of different battlefields, like only a couple dungeons and stuff. But, if I made a campaign with more of a main story line, I could make a bunch of different stuff that you had to go through.
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Hey, Well. 1stly. for the board, why not make the squares like.. just big enough to make a supply depot and call it a wall and make them invinc... have just tons of Scvs to get your area up fast, and then something that can remove them for later. Anything like that, just something that always gives the Dm freedom to change the arena the way they for-see-fit.

ps. i'd love to test your map once you have a beta or something cool1.gif
Report, edit, etc...Posted by Mini Moose 2707 on 2005-06-28 at 11:45:53
ยป Moved to Maps in Production
Report, edit, etc...Posted by DevliN on 2005-06-28 at 12:46:26
I strongly suggest you include the ability to choose a race and class. If you want to make this as D&D-like as possible you should do that as well as create a system to manage STR, DEX, CON, INT, WIS, and CHA.

For the dice rolls, you're going to make a set of triggers for each die, right (D4, D6, D8, D10, D%, D12, and D20)?

And this map would work best if you had one main quest for the party to follow and then from there have a bunch of sub-quests branched off.
Report, edit, etc...Posted by AboJ_JD on 2005-06-28 at 20:48:07
QUOTE(DevliN @ Jun 28 2005, 09:46 AM)
I strongly suggest you include the ability to choose a race and class. If you want to make this as D&D-like as possible you should do that as well as create a system to manage STR, DEX, CON, INT, WIS, and CHA.

For the dice rolls, you're going to make a set of triggers for each die, right (D4, D6, D8, D10, D%, D12, and D20)?

And this map would work best if you had one main quest for the party to follow and then from there have a bunch of sub-quests branched off.
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that would be cool! w00t.gif , the whole Dice, Race and Stat stuff. there should be items/weapons that can be equipped too due to stats. For spells, it should be so you can only cast a certian amount for each quest, and that would be dependant on each class.

For Example: a Cleric could only Cast Turn Undead once, whilst the Mage could cast fireball 3 times during the quest.

Also i think it would be better if there is more fighting, because the ammount of times i've tried get people to rp in a DnD map, its a very tedious task. Which is why it would be better with more fighting. you can still have a story and everything, just make sure theres fighting...Tons of it!...Blood orgy filled of it. tongue.gif


I think though if you really want to follow the actual game well you should get the starter kit and read the rules over or something [which im asuming you already have cool1.gif ]




Report, edit, etc...Posted by Snipe on 2005-06-28 at 20:49:36
Wasn't there already a DND.. humm. Well iunno good luck with this map. I hope everything goes threw Smoothly and i want to see some Screen shots or an outline. It sounds interesting. I'm sure i have heard of this.. But w/e Good luck.
Report, edit, etc...Posted by slayer766 on 2005-06-28 at 20:57:03
Yes Snipe there have been many DnD's. I have some if you would like them Snipe. biggrin.gif I hope this one turns out to be better than them all. Good luck with it, because I love playing DnD.
Report, edit, etc...Posted by DevliN on 2005-06-29 at 02:27:30
Yeah I'm sure this will be better. I can't tell you how many times I've entered a D&D game with an incompetent Dungeon Master. I figure it would be better in the long run to make the dice rolls and spontanaety (misspelled, I know) of it automatic snd just cut out the long wait for another player to set up the usual boring quest.
Report, edit, etc...Posted by slayer766 on 2005-06-29 at 10:31:01
I agree fully with what DevliN said, and do you have any terrain done, to show us some screenshots?
Report, edit, etc...Posted by DevliN on 2005-06-29 at 10:35:28
Yeah a progress check would be nice. I wanted to make a map like this awhile back, so now I'm interested to see how you're doing it. And screenshots are always a plus. happy.gif
Report, edit, etc...Posted by Devil_O_Duce on 2005-07-01 at 18:01:33
wOw i CaNt bElIeVe yOu dIdNT know that D and D is already out for starcraft if you play multiplayer (I dont know if you do) you would now it came out like 2 years ago so ya.....and maybe you could change the name im not trying to be mean so if i offend you sorry
Report, edit, etc...Posted by ShadowWarrior on 2005-07-01 at 21:59:36
The D&D maps out there are not like the actual game. The actual D&D game is a turn based game. The ones out there are all real-time.
Report, edit, etc...Posted by DevliN on 2005-07-02 at 19:29:42
And the ones out there have none of the dice compatability, race selection, skill sets, spells, etc. In all the D&D maps out there have absolutely nothing to do with Dungeons and Dragons except for the "Dungeon Master" player.
Report, edit, etc...Posted by Mr.Kirbycode774 on 2005-07-03 at 00:31:09
Hey, since making quests would take up a lot of strings, why not make a "Dnd Encyclopedia"?

For example, you can have each map name have a different letter:
"Real DnD Volume A"
"Real DnD Volume B"
"Real DnD Volume ...."
You could use the same terrain, but have different side quests in them! w00t.gif

Secondly, you should at least make an early stage of a pre-set quest maker.
To better understand that, think about the Starcraft Campaign editor. There are pre-set conditions and actions we have available to make our maps. Wouldn't it be so much harder if we had to make the maps straight from C++?

That way, instead of having to manually place every specific monster and person on every square, you could have pre-set grid patterns and pre-set towns ready to make so the DM has less hassle. happy.gif

Just a few thoughts for you.
Report, edit, etc...Posted by Gavias on 2005-07-09 at 15:45:03
Ok, sorry I haven't replyed in a while. Real busy with tons of stuff.

Well, first off, I would like to thank you for your ideas. So, heres an update to what is going on. Me and a bunch of other people have so far pretty much just made each persons character. Because most of the people that are playing don't know the entire rules and/or don't know most of the info (like weapons, armor, feats, skills etc.) about DnD.

So, I have to take them through the character creation process so that they aren't missing everything. Also, I am the DM. And I have a sheet for each person with all of their characters stuff on it.

So far, I am doing some quests for 2 people. And another we alsmot started playing with. We are in the very begining part though.

Since I can't get the map fulling working, we just play in a channel and use a bot for dice rolling. It has been going OK so far, but for fights we don't have a board to play on.

For the map, heres what it will have.
Several sections of checkers to show the battle grid.
A dice roller for a D4, 6, 8, 10, 20
All the heros are civilians so they can't attack stuff the DM puts in (that way the DM can just kill stuff he doesn't need on the board anymore)
The spawner is an Arbiter, so you get recal and cloak stuff you make so they don't know what is coming up yet.
The DM makes whatever unit for free and brings it to the teleport area, where they then spawn at the arbiter.
The names of units have not been changed, so that the DM can do things like "make some dragoons and those are giant spiders, put some zerglings in and say they are goblins, etc.
Also, what I am planning on doing is just having a unit count as a wall, maybe a dragoon or something of that sort. And we will only need to make an area for like inside a dungeon, or house, etc.
With outdoor battles, certain units could be used to count as trees, or outside of a house, etc.
And if they heros want to enter the house, the DM can teleport their civilians to another seperate checker board, and start a new are inside the house. That way the outside stuff will remain in tact, and wont get in the way of the new area.

If you have any other questions or idea, please reply.

BTW, the dice roller is working properly (I only have a D4 though), however, the result of the dice roll is only shown to the person that rolled the dice (I HAVE NO IDEA WHY disgust.gif )

I attached what I have done so far for the map.
Report, edit, etc...Posted by Mr.Kirbycode774 on 2005-07-09 at 15:49:04
Sure i'll figure out the problem with the dicey roller.
(besides the fact that display text only works for "current" player) tongue.gif
Report, edit, etc...Posted by Gavias on 2005-07-09 at 16:03:33
Here is for people that have looked at the map, and are wondering what is with the weird triggers. Well, heres why.

First off, the random number generater idea works like this.

Condition:
Always

Actions:
Randomize switch 1-5

Then, they bring the medic to the becon, and it moves it to the proper area depending on which die was rolled, messages everyone which die was rolled, then it waits for a workable combination of switches to be on/off, then spits out whatever number it is and moves the guy back to the first area.

The reason the medic gets moved to another area is this. For the D6, 10, 20, it is possible for the switches to be in an order that is not a number for the die. Here is an example of what I mean.

For a D4, the first 2 switches can only affect the result. For instance, if they roll a D4, and switch 1 and 2 are off, it is a 1. If 1 on 2 off, 2. 1 off 2 on, 3. 1 on 2 on 4. So if the 3rd switch is on or off it doesn't matter.

However, for the D6, it takes the first 3 switches. But, with 3 switches there are 8 combinations of numbers, so when the switches are in the correct order to roll a 7 on a D8, for the D6 there is no number assigned to that switch order.

This is the reason for the second area, so the medic gets moved there, and if the switches are in an order that a number can be generated for the die, it does it and moves the medic back. If not, it waits there until there is a combination of swithced that can generate a number.

Also, for the D20, we have to have 5 switches, but that puts out 32 different combinations. So, if the switches are anywhere from 21-32, it waits until it has a valid combination for a number 1-20 (which can take a little while). And since the second areas are seperate, they can't move the medic or mess anything up while it waits for a workable combination.

I tried to explain that the best I could, lol.

But I have no idea why it won't show the output number to everyone, just the die that was rolled.

Also, since the D4 is the only one set up, if you bring the medic to any other becons it will move it to the second area and it will just sit there.

PLZ help me out if you can.

ADDITION:
Yeah, I know about the text to current player only, that is kinda tricky. So you have to put like all players brings at least 1 unit wherever. That way it counts everyone as current player.

It worked for showing which die is being rolled. But not on the part that shows what number was rolled on the die.
Report, edit, etc...Posted by Mr.Kirbycode774 on 2005-07-09 at 16:15:37
Shouldn't you do it like this?
Red Rolled:
6
Blue Rolled:
4
Well, mainly what i'm asking is: why does the player need to roll their own dice? Can't you make the computer have pre-set roll commands, or have it that you roll your dice for them?
Report, edit, etc...Posted by slayer766 on 2005-07-09 at 17:58:21
Is that you DnD map? Because it just looks like a concept map for working on your dice roll and stuff. Anyways your map sound's really good and that was my only question that I had for you. biggrin.gif
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