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Staredit Network -> UMS Assistance -> units attacking different attacks?!?
Report, edit, etc...Posted by Slayer_dt_ on 2005-06-19 at 06:01:29
I've been thinking if rines can attack with flamethrowers, tanks attack like lurkers and stuff. Is that possible with triggers?
Report, edit, etc...Posted by Screwed on 2005-06-19 at 06:39:45
No, it can only be done with a mod. It's a question rather than a concept.
So, there isn't really any thinking involved for something impossible, although you can cloak some units and move them beside a certain unit to achieve a similar effect.
Report, edit, etc...Posted by Snipe on 2005-06-19 at 09:53:30
Ha, i never thought of that yawn.gif. Still Screwed is right. you can't really do somthing like that. What you can do is somthing like.. Say IN legacys Map where you drop a unit and it could shoot a lurker attack. If thats somthing like what you want i could show you his map smile.gif.
Report, edit, etc...Posted by Mini Moose 2707 on 2005-06-19 at 10:07:07
ยป Moved to Map Assistance
Report, edit, etc...Posted by Snipe on 2005-06-19 at 10:18:43
Yea this seems Nessecary for map assistance. I think this trigger is possible over all. But not in a way or as well as you want it to be without mods tongue.gif
Report, edit, etc...Posted by Corbo(MM) on 2005-06-19 at 14:47:43
there was a world long time ago where marines shot bullets firebats shot flames and there was another world were nothing was impossible marines could shot flames and that world was...Starcraft!
nah it can't be done unless you mod it(it can only be done in modding)
Report, edit, etc...Posted by Wing-of-no-Wing on 2005-06-19 at 16:27:29
You could probably use the moved bunker system to create the illusion that a marine was firing a flamethrower, but it will only work for emulating the attacks of units that are bunkerable, and will probably be somewhat awkward.

Alternatively you could use trigger-based special effects to create something that looked (vaguely) like a new attack, and then some sort of virtual HP system to give damage capacity to the new attacks, but that's a good bit of work and still may not create the effect that you are looking for.
Report, edit, etc...Posted by Touch_Pad_Master on 2005-06-20 at 09:44:47
For the tank you could have a burrowed lurker and then a tank over it. Then use the trigger 'move location' on the tank and have the lurker move under the tank/tank's location . I didn't try this but It should work.
Report, edit, etc...Posted by Slayer_dt_ on 2005-06-20 at 11:28:42
wow thanks for the response. However, I noticed that some units' attacks (lurkers, firebats, rines) have their attack as sprites in xtra editor. So, is there anyway to replace the sprite of the attacking unit with sprite of another units' attack?
Report, edit, etc...Posted by Oo.Deamon.oO on 2005-06-20 at 12:26:26
Mods...
Report, edit, etc...Posted by Slayer_dt_ on 2005-06-21 at 05:53:49
besides mods, I mean
Report, edit, etc...Posted by DaMiNaToR on 2005-06-21 at 12:34:12
You know what would be censored.gif ing awesome? If SI found a way to incorporate weapon detection into the tirggers.
Like:
Condition:
- Current player commands at least 1 Gauss Rifle.
Action:
- Center location labeled 'location 1' on Gauss Rifle owned by current player at 'anywhere'
- Remove 1 Gauss Rifle for current player at 'location 1'
- Create 1 zerg zergling at 'location 1' for current player.

That could definitely produce some interesting effects.
Another cool idea would be to add in a RetroGRP plugin to SCMDraft, turning each map into it's own mod (of sorts), might not work, but then again....
Report, edit, etc...Posted by Corbo(MM) on 2005-06-22 at 12:50:28
....sigh*
QUOTE
Condition:
- Current player commands at least 1 Gauss Rifle.
Action:
- Center location labeled 'location 1' on Gauss Rifle owned by current player at 'anywhere'
- Remove 1 Gauss Rifle for current player at 'location 1'
- Create 1 zerg zergling at 'location 1' for current player.


that won't work because map editor don't detect the weapons as units to be removed wich means that the remove trigger only works for units buildings resources and map revealers and that won't work i guess
what you can do is center a location always on marine and have another location where a reaver is shooting scarabs and when marines wants to attack move on of those scarabs and have it patrol marine's location so it goes to attack the only problem is to know when the marine attacks anyways it's a good idea if you can controll it
Report, edit, etc...Posted by in_a_biskit on 2005-06-24 at 03:37:48
Why can't you just use firebats and lurkers instead of marines and tanks?

Besides mods, the only way to make an attack look like another unit's attack is to have the other unit around doing the attacking for you (like a lurker under the tank)
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