Staredit Network

Staredit Network -> UMS Assistance -> Thermos Kill System
Report, edit, etc...Posted by Staredit.Net Essence on 2005-06-19 at 06:34:50
D00ds i am back with another question ......................... about Thermos Kill System in The Tutorials I Dont quite understand all of it and im asking someone to make me an example map so i can just copy the triggers from there .. Thanks.
Report, edit, etc...Posted by Lithium on 2005-06-19 at 06:54:58
link to the tutorial please =/ i cannot find the "Thermos Kill System"
Report, edit, etc...Posted by Staredit.Net Essence on 2005-06-19 at 07:09:30
Thermos Kill System
Report, edit, etc...Posted by LegacyWeapon on 2005-06-19 at 09:07:26
http://www.staredit.net/index.php?tutorial=25

I doubt you looked at the entire tutorial (bottom has related topics and files).
Report, edit, etc...Posted by Snipe on 2005-06-19 at 09:44:40
yea i dont think he saw the bottum. It would have probly solved his question. Plus what is the point of this trigger? LIke what is it used for and what is it? I read it but i quit don't understand it. Is it a score boared or somthing?
Report, edit, etc...Posted by The_Shattered_moose on 2005-06-19 at 11:48:38
Its a better way of detecting if a player has killed the unit, its a bit complicated.
Basically you have a computer player who is the "scorer" or something similar, they have 1 kill of every unit. When a player kills a unit, they will also have 1 kill, so the "most kills of unit" would apply. As I said, its kinda complex.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-06-19 at 15:08:11
Legacy you said to make the update kill score location the same size for each player but each player is allowed to be anywhere on the map to kill units

ADDITION:
Im confused...
Report, edit, etc...Posted by LegacyWeapon on 2005-06-19 at 15:27:37
Look at the map?
Report, edit, etc...Posted by Staredit.Net Essence on 2005-06-19 at 15:56:18
Ok After looking at that map for an extensively long period of time i have been able to put that kill system into my map ... and it WORKS!!!!!
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