Staredit Network

Staredit Network -> UMS Assistance -> Cloaking Units the Safe Way
Report, edit, etc...Posted by Mp)MinigameEast on 2005-06-19 at 16:24:30
ok i was wondering does anyone have the list where there is a safe way to disable things without using that disable enable enable then move trigger.

becuace in my knowledge i only know how to disable bunkers and tanks and beacons.

is there anymore safe way disabling like them.
i only need a list of units that can be done this easy without crashing starcraft
Report, edit, etc...Posted by DT_Battlekruser on 2005-06-19 at 16:53:38
Huh? The only way to disable something is to use the disable doodad state action. Not exactly sure what you're asking here.
Report, edit, etc...Posted by LethaL on 2005-06-19 at 16:56:05
I think he wants to know if there is an easier/more stable way to disable doodad state of a unit, without using the trigger un the Tutorial.
IF this is the question, then I don't think there is. If there was, and we knew it, it would probably be a tutorial already (Or posted in the Concepts Forum).
Report, edit, etc...Posted by Snipe on 2005-06-19 at 16:58:27
I think minigame needs to re-post his question because it doens't make sense. I guess if you Hide an Arbiter somwhere? I don't really understand. I guess if you want a unit Clocked its arbiter Or Disable Doodade tongue.gif.
Report, edit, etc...Posted by noisuk on 2005-06-19 at 18:21:42
There is only one way I know of and thats Disable Doodad State.
Report, edit, etc...Posted by Mp)MinigameEast on 2005-06-19 at 18:39:08
fine ill say this again.
you know when you cloak a tank with a disable trigger it will disable.
i want something that easy.
so does anyone know which units or buildings that can be cloaked with out using the trigger with disable, wait, enable, wait, enable, move from the tutorial section.

this might explain better if i show the map
[attachmentid=10597]

put the ling in the becons that are marine firebat or ghost.
then build a supply depot, and you can see that the bunker is cloaked

put the ling in the tank becon and build a turret.
then you can see that the tank is cloaked.

is there any easier way to disable units that doesnt crash.
Report, edit, etc...Posted by noisuk on 2005-06-19 at 18:42:28
Erm... Not that I know of... I don't think there is such a thing, but then again I don't know a lot.
Report, edit, etc...Posted by LethaL on 2005-06-19 at 18:48:27
Only certain units can be cloaked, and they can be cloaked with the disable/enable/enable/move trigger. Units that can't be cloaked with this trigger most likely can never be cloaked (Unless put under an arbiter).
Report, edit, etc...Posted by noisuk on 2005-06-19 at 18:49:39
Aribiter is kind of stupid, people will notice it in-game (I've tried). And it'll move most of the time. Maybe even attack.

Sorry -- Got off-topic happy.gif
Report, edit, etc...Posted by Snipe on 2005-06-19 at 19:36:53
Not if you allie. Plus minigame i don't see the point in the question because there is not a way around it. Good luck of what you trying to do. Just disable doodad
tongue.gif.
Report, edit, etc...Posted by Mini Moose 2707 on 2005-06-19 at 19:48:33
The only safe way is to do it in an area the players can't see. And MAKE SURE they can't see it. EVER.
Report, edit, etc...Posted by Tdnfthe1 on 2005-06-19 at 19:55:18
QUOTE(Mini Moose 2707 @ Jun 19 2005, 05:48 PM)
The only safe way is to do it in an area the players can't see. And MAKE SURE they can't see it. EVER.
[right][snapback]238885[/snapback][/right]

Since people don't understand what you're saying(even tho it's simple) i'll do what anyone would do. Give you a List of Disable-Enable units.
This list includes all units you can or can't cloak with the disable enable trick. The only other way to cloak, not disable, cloak units is to use that ol' starforge player#100 something. You can find information on that in here as well. Hope this helps you.
Report, edit, etc...Posted by Deathknight on 2005-06-19 at 20:50:23
With the arbiter thing, I think they mean with the burrow-arbiter glitch to cloak zerg units.

Oh and many things can be cloaked with disable only, but they can't be controlled. I'm pretty sure there's a list somewhere. Try checking my old glitch guide.
Report, edit, etc...Posted by Paella on 2005-06-20 at 17:57:48
Whenever I did the unit 6871 claokign thing it never crashed for me, or the peeps I was playing with. Try typing unit 6871 in the unit number spot in starforge.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-06-21 at 01:50:56
QUOTE(LethaL @ Jun 19 2005, 03:48 PM)
Only certain units can be cloaked, and they can be cloaked with the disable/enable/enable/move trigger. Units that can't be cloaked with this trigger most likely can never be cloaked (Unless put under an arbiter).

Tanks cannot be cloakd with the disable/enable/enable-move trigger, but they can with just the disable. there are lots that can.

Anyways, some units require more/less enables and disables. I think somewhere there is a list of them.
Report, edit, etc...Posted by R(a)GeD(F) on 2005-06-21 at 07:32:12
following up on that hiding and burowing arbiter thing u could also use p161 to cloak the arb and put it next to it use a trig to hold it there and make it allie them so......
Next Page (1)