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Wouldn't you just put the code for walking animation into groundattackinit and groundattack?
No.
That would change the groundattack animation to look like walking, not the attack to use the walking animation. Big difference.
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If you're talking about buttons and not iscripts, it's hard coded into the action of a button.
For example, the MOVE action has been coded to read the walking animation of a units iscript.
Damn, is there anyway you know of I could use to quickly find out what animation is used for what actions?
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But you can change the action ID which the move button calls using MEMGraft.
And what would the point in that be?