Well, yes and no. Although a lot of that is done with IceCC, to be able to some of the effects I also used Arsenal III and Arsenal Zero, with a bit of ICE.
ZealotAttacking more aggressively and Idle animation - IceCC only
Shockwave - IceCC, but I used ICE and Arsenal Zero to locate the shockwave image. Don't really need ICE, but it's helpful.
DragoonMultiple scattered shots - Arsenal III and IceCC (You can probably do this effect, it's real easy)
Secondary melee attack - IceCC does the melee attack part, Arsenal III and Arsenal Zero were used to create the actual transparent attack energy thingy.
Dark TemplarBouncing semi-transparent ball - Mainly Arsenal Zero with some work with IceCC to enable the attack and Arsenal III to set its damage.
Random psionic vortex - Arsenal Zero and IceCC to create the effect, Arsenal III to give it damage and I also used Microsoft Excel to do calculations for points on a circle
The reason I haven't explained exactly how to do it is because I'm a bit like Tuxedo-Templar, I like to teach people and share my knowledge with others so that they can become good modders too, but I don't encourage people to copy effects in my mods, especially if they are not yet at the skill level to create the effects themselves. So, I won't provide step-by-step, type this, click that tutorials on how to do each effect, but I am able to describe the effects so that someone at the right level can fill in the blanks. There's a whole world of modding, there are so many different mods you could make and skills you can learn, just don't try to conquer it all in a week.
However, I think you can learn how to do the scattered phase disruptor shot effect, that one's quite easy. There is a tutorial here, which was actually written by me but is in the tutorials database under ChauSara:
http://www.staredit.net/index.php?tutorial=202When I wrote that it was very much a step-by-step thing, I don't explain anything in it, which is a bit of a shame. I should rewrite it one day. If you look at it at a higher level, without focusing too much on the details of the interface, it has a few major points to it:
-The Dragoon's weapon missile behaviour is changed to Halo, which is exactly what the Valkyrie has it set to. That creates the scattering behaviour of the missiles.
-Arsenal III is used to give the phase disruptor splash damage, so that the weapon does damage in the area where it hits. The standard normal damage type just makes the weapon damage its target, even if it misses completely. A good example of this is the Wraith's Gemini Missiles miss mutalisks when they fly past, but the mutalisks are still damaged as if the missiles hit them head on. Try this out if you feel like it.
-ICE is used to make it so that five of these bullets are fired on each attack, instead of just one. Combined with the other effects, this creates the multiple scattered bullet effect.
Edit: heh, I typed all that up and you edited your question out. The encyclopedia thingy isn't on StarCraft.org now, but it used to be before we changed servers.