QUOTE(yoni45 @ Jun 25 2005, 06:01 AM)
2nd, is there any way to make units completely blind to a certain area (without actually blinding them that is), say an area which should not be seen, to permanently fog it for a certain player so even if a unit is very close to the area (even if its an air unit), it would not reveal whats beyond the fog line?
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If it's just ground units, you can use high terrain.
If there are air units, you might make a 'virtual wall' using the "
Unit Halt" technique.
If you want to have permanent vision of most of the map, then turning off vision with yourself and on with another player is a good method. However, if you only want vision of what your units can see (and not have the map unfogged the whole time), then it's more effective to use one of the first two methods.
QUOTE(yoni45 @ Jun 25 2005, 06:01 AM)
also, its been ahwile, but last time i asked there was no such thing known, perhaps something's been found, a non human player, (ie beyond 12), which is stable and able to attack human players (1-8)...
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Players 1-12 are stable.
You can't place units for players 9-12 (but you can preplace them).
You can give units between players 1-12.
Units for Players 1-8 are naturally hostile to players 9-11, but units preplaced for players 9-11 are neutral towards all players, including players 1-8.
However, units given to players 9-12 from main players (1-8) will retain
their diplomacy status and their color.
So one solution could be to create units for a hostile computer and then to give them to one of players 9-12.In addition, you can use triggers to change the stance of players 1-8 towards players 9-12, but not the other way round.
Finally, you can't copy a location or set of locations, nor a group of units using current map editors.