Here is the situation, There are 8 playable character that you can alternate. Like Player 1 can be any of the 8 players, and I want it where they have their hp in the leaderboard. I've tried death counters, but you can't show them with leaderboard, samething with kill counters. So how can I make it like every unit has different hp in the leader board? I'm making this for an RPG so the Hp in the leaderboard with be fairly high...All help that you can give is very welcome!
You can try using Virtual HP for each playable character, and using a Custom Score.
Your not trying to display 8 Hp values for one player are you? Is this a multi player map?
Hmm, try the virtual hp with a score set it to be like "current player health is 99%" add set leaderboard to 99. current player health is 98%. subtract at least 1 score. thats just a guess i dont know if that would work...
No, I've alrdy looked over the virtual HP system, there is no way that could work. I want really large numbers to go into the scoreboard, like in the thousands, maybe even 100,000. I've look over it and I don't think there is a way that I could make 8 characters have 8 different values of HP in the scoreboard. Thanks for your replies though..
O and Bolt, yes this is a multiplayer map. This is what is happening you can be 8 characters, but you can only control 1 at a time. There are 4 players that can play, and I wanted to make it that all the playable charaters Hp is in the leaderboard (the leaderboard would cycle through 8 different to show all the characters Hp).
Hey just trying to help out >.<
QUOTE(Atreyu) @ Jun 26 2005, 09:07 PM)
Hmm, try the virtual hp with a score set it to be like "current player health is 99%" add set leaderboard to 99. current player health is 98%. subtract at least 1 score. thats just a guess i dont know if that would work...
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They might if those triggers existed.
Hmm, you could cycle through values by copying each HP of each unit for each player to their custom score every 3 seconds, and changing the label as it cycles to indicate the current unit's HP being display. That would be a fairly simple solution, and might work for something like a turn based system, or one that doesn't require constand accurate feedback for HP at every moment.
If you absolutely need all 8 values for each human player at every moment, and you have terrain and patience to spare, you could take a section of terrain to display digits with units and implement a system of displaying the digits in each counter on terrain (which I've done before). That's of course a very complicated and difficult thing to implement, but certainly not possible.
Otherwise, I would suggest you use percent-based HP, and then you could even have it displayed as text on screen, using up about 100 strings or so to do so (if you're good at recycling). I came up with a good way of making stat displays on screen to avoid unecessarily flooding while staying fairly well updated, which I might make a tutorial for at some point. I developed it for Rush, when I got complaints about the boss meter flooding people's typing.
So you want EACH player to have EIGHT custom scores for the eight character?
Well, if the player is only controlling one character at a time only show the character they are using. If you need to show health being taken away you would need to use death counters to calculate how much damage an attack has dealt. This works well for TBC and dice rolling techniques (which I'm currently working on).
If you want to attack, set death of 'unit1' to 1 and randomize some death counters (between 1 - 6 (1d6)).
Randomized death counter is "#" and death of 'unit1' is one then do "X" amount of damage.
Its a little more complicated than that though. Otherwise TT's ideas work best. Using cutsom scores as health is pretty hard due to all the DC's, virtual health, and virtual attacks.