Staredit Network

Staredit Network -> Clan Mp) -> Trigger help, Tile help, Questions
Report, edit, etc...Posted by cuinhell(ds) on 2005-06-26 at 00:54:11
Figured I would remake this forum. Even though ill be the main one using it lol.


My first question is where is the turtorial for trailing units beind another unit.?

Second question: Would death counters be the best for tradding units or would custom score be the best way. To get cash for certain players. ?
Report, edit, etc...Posted by Sniper on 2005-06-26 at 01:11:17
for trailing units, just have a location on top of the unit that is being followed and order the following unit to move/attack/patrol(highly doubt it) to that location.

I don't understand your second question :S

>pinned<
Report, edit, etc...Posted by FireStorm on 2005-06-29 at 11:51:21
I have a question that i didnt get to ask Mini yesterday, Is there like a production name do i need to put in my Map to show its for Clan Mp or what for ex. Mp) Productions.
Report, edit, etc...Posted by Kashmir on 2005-06-29 at 12:33:31
Most clans prefer to have the clan name either in the briefing or show up somehere on the map. Usually no need if you have your name on it and it has your Mp) tag on it. Just don't flood the map with "MADE BY FIRESTORM" or "MP PRODUCTIONS". A lot of people hate that.
Report, edit, etc...Posted by Sniper on 2005-06-29 at 14:56:03
Just put your name in it with Mp) tag. If you want, you could put Clan Mp) somewhere in mission briefing or forces.
Report, edit, etc...Posted by cuinhell(ds) on 2005-07-09 at 14:18:52
trigger help:

I understand the center location to follow a civ.

My question need the triggers exact please or it will mess up probley lol.

I don't wanna make locations if i do make locations i will run out of loctions before i get to player 4 with the locations. But any ways i wanna make a burrowed ling not for 1-6 but for p7 that is neutral. When the civ walks over each 1x1 makes a burrowed ling. also with a wait of 100mil seconds with hyper triggers

also need them to invisable but i can do that lol yes i can do simple things lol.

Help witht that please if you need more of a explanation i can try to explain a little more.


Report, edit, etc...Posted by Sniper on 2005-07-09 at 15:43:53
explain more...
Report, edit, etc...Posted by cuinhell(ds) on 2005-07-10 at 01:37:52
ok pretty much what i am asking for.
Is that i don't wanna make so many locations for each player to do this.

When a player choses which ever unit that they want to be created. I want the triggers to place a unit at each and every place that a civ walks over but not in a line. ok say the periods are a burrowed ling.

............................ i don't want it like < that.

. . . . . . . . . . would like it to be that way <

With out making 40 locations for each player if i did it would be 240 locations all together not including the locations for switch's and unit choosings.

I think a wait time would do it. But not sure on the trigger work.
Report, edit, etc...Posted by Sniper on 2005-07-10 at 02:31:43
Uh, make a burrowed ling under all those spots. Then center a location on the air unit. When the air unit passes by the zergling, do your action and preserve. Remember the condition must include the situation you have before your action.
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