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Staredit Network -> Concepts -> Combination Attacks
Report, edit, etc...Posted by Tdnfthe1 on 2005-06-27 at 00:43:57
I've seen plenty of people talk about the idea, but can anyone actually do it? Making it so 2 or even more players can combine their attacks to create a devastating manuever. It would defenitely be an awesome feat to find in games. And truly exciting to see it in RTC games. I basically wanna put together at least a conceptual map, of a procedure for executing combination attacks. The best way to start would be to think up some cool mixture techniques that could be combined.
Here's one for an example:

A warrior with power over fire, and a warrior with power over wind. They combine techniques and you can do something like the wind warrior creates some sort of whirlwind around him, and the flame warrior spreads flame over the whirlwind. Creating a spinning flame-ornado effect. This could be done by constantly creating a hallucinated air unit(more then 1 unit for effect)then killing it, and under it you have a firebat countrolled by one of the players. The whirlwind sucks units into it(this would be done by setting some sort of timer to frequently cause nearby units to move to the whirlwind, despite their custom Commands or targeting AI). This was one idea I had, actually i thought it up as i posted the title for this thread.

Basically I want ideas, people to brainstorm up some cool combination feats, and think of a logical way to put it into SC. If enough people help, we can make a list of the possible effects.
Report, edit, etc...Posted by in_a_biskit on 2005-06-27 at 07:41:46
I like this idea smile.gif

What would be interesting is if 'opposite' attacks actually cancelled each other out; for example, if a 'fire' attack only did half damage in the presence of ice.

I suppose you could use a 'wind' type ability to enhance almost any other ability, spreading fire, creating a blizzard or a flood...

Electricity and water together are deadly - perhaps one player can make some sort of 'flood' of units, which can be used by a second player to zap everything it touches.

A question: Do you have in mind that these attacks should combine using triggers to make an uber-attack, or that they are individually designed in such a way that used in specific ways together, they enhance each other without the need for an additional trigger?
Report, edit, etc...Posted by scwizard on 2005-06-27 at 11:06:20
The only problem is how you would make both attacks happen "at the same time". Would each attack have a period where they would gather energy before the actual attack? And if two people were gathering energy at once, then their attacks would interact?

It would be kind of difficult to pratically pull off though. I'll have to think about this one...
*m.r.bob(MM) takes out the notebook he uses for thinking about SC stuff like this.
Report, edit, etc...Posted by Touch_Pad_Master on 2005-06-27 at 17:07:01
I think this would work great with spells, like you do two spell at the same time. (If thats what your talking about). But attacks like to firebats Flamethrower, how would a trigger know when a person does the combine attack.
Report, edit, etc...Posted by Tdnfthe1 on 2005-06-27 at 17:24:57
QUOTE(in_a_biskit @ Jun 27 2005, 05:41 AM)
I like this idea smile.gif

What would be interesting is if 'opposite' attacks actually cancelled each other out; for example, if a 'fire' attack only did half damage in the presence of ice.

I suppose you could use a 'wind' type ability to enhance almost any other ability, spreading fire, creating a blizzard or a flood...

Electricity and water together are deadly - perhaps one player can make some sort of 'flood' of units, which can be used by a second player to zap everything it touches.
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*Added to my personal list of Combination ideas

QUOTE
A question: Do you have in mind that these attacks should combine using triggers to make an uber-attack, or that they are individually designed in such a way that used in specific ways together, they enhance each other without the need for an additional trigger?

We can do it both ways smile.gif(I really like your idea about elements).

For doing the things you described in that map, it would have to be the basis of fighting in that map(Meaning this would be a fundamental part of your game).
I say this cuz we do need to keep in mind that our ideas will take quite alot of strings, and of course we will use more then one combination idea happy.gif .

New Idea
Nothing flashy here but i thought up 1 or 2 after i made this post.
*Fusion - The two units or heroes fuse together into 1 powerful being. We can manipulate this a bit more with many other types of conditions(such as you need this much energy and what not).
*Friendly Auras - Each time one unit kills a unit, or gains a certain amount of mana his partner unit get's a bonus(restored shields, full energy, etc.). This can also be manipulated into many forms usage. I like how diverse this idea is.
*Let's Ride!(kinda idiotic) - Say you have a ranged hero, and a large melee hero as combo partners. The Large melee unit, could mount our slow ranged unit onto his back, and the ranged unit could shoot enemies as the melee unit runs around avoiding damage. This can also be molded into a few different forms, kind of a kiddish idea though.

Thanks for the ideas so far, keep em coming!
Report, edit, etc...Posted by Dondivad on 2005-07-07 at 12:45:08
I think the whole fiery-whirlwind attack would be an awesome Idea, but it'd be incredibly hard to pull off. If a single attack takes that many triggers, think about how many triggers attacks for everyone would need.
Report, edit, etc...Posted by Ultimo on 2005-07-08 at 19:15:59
The idea of fusion is lost once the fact that once you combine to make the unit, only one person can control it. Unless you plan on giving two of them the same unit, then it won't be practical or fun. Maybe you could create burrowed units under each spell caster, and when two burrowed units of different types meet, the spells cancel out and form a new one.
Report, edit, etc...Posted by Fadiosa on 2005-07-08 at 22:18:18
I say for a super attack:

A firebat with a Seige Tank seige mode and a Hydralisk...
Report, edit, etc...Posted by Tdnfthe1 on 2005-07-13 at 00:11:40
QUOTE(Fadiosa @ Jul 8 2005, 08:18 PM)
I say for a super attack:

A firebat with a Seige Tank seige mode and a Hydralisk...
[right][snapback]257835[/snapback][/right]

QUOTE(Tdnfthe1)
Basically I want ideas, people to brainstorm up some cool combination feats, and think of a logical way to put it into SC. If enough people help, we can make a list of the possible effects.


For the fusion idea thing, you could always make 1 player in control of the unit, and one in control of spells and what not. But i don't like either of those ideas really.

ADDITION:
I'm getting the feeling no one takes a liking to this idea(or it's just unappealing). Does anyone have any other ideas on combo attacks?

*New Idea*
Death Chain Idea
This seems pretty deadly to me, and can be renamed to fit anything, but let's try this. 2 units(ranged in my opinion) must first be a certain amount of distance away from one another. Then once the attack initiates 1 player launches some sort of ball or arrow chain type of attack in the direction of his partner. When the chain attack reaches the other player it bounces back. All units that get hit by the constantly bouncing chain receive some sort of damage, or status. And of course the two casters can walk around with the chain. Such as bounce the chain, move, partner bounces back, and etc. You can also add specifics to this move such as making each bounce cost some mana or energy, or the partners have to catch the bounce to continue it. And don't thing of this as only a death chain, you can modify this to be anything(lightning sphere, poison clod, etc.)

Does anyone else have any comments or ideas? This list is really not going like I had hoped sad.gif .
Report, edit, etc...Posted by Rantent on 2005-07-13 at 18:06:28
QUOTE
I'm getting the feeling no one takes a liking to this idea(or it's just unappealing). Does anyone have any other ideas on combo attacks?
Give the topic some time, I'm only just reading it now.
I've actually been comming up with a system like the "Lets ride" spell for some time. It wont be a spell, but simply people get in a car and shoot from it. It's actually a much more complicated system than you might think.

Well, when I originally saw the topic I thought team spells, like one person does one spell, and then another player does a different spell before the first persons runs out and they make a big explosion or something. Which would just seem sort of random in a game.
I like the auras idea a lot, not simply healing, but it's usefull for many other effects.
Report, edit, etc...Posted by Corbo(MM) on 2005-07-13 at 20:21:11
My ideas i dare you to do them! [i already did some of them]
Fire+Wind everyone said Flame tornado i say a wind ball! fireball= fire attack + wind you guess what it does YAY you're right wind ball
(omfg corbo you own how u do it?!?!?!?!)
make a scarab to appear and pwn all the enemies WOOT!

Thunder + Wind as everyone knows thunder is related to machines so a interceptor can drop by for about 5 seconds and kill! <--don't know fi you can manipulate interceptor>

Thunder + fire = make a spider mine

Combining The 4 elements of alchemy!= Coming soon
Yeah right you can let me think hmm it's 6:15 here hold on ok 6:15 biggrin.gif fast thinker!
you can make a location to center on enemies near and make like 10 hallucinations explosions veryfast and remove the enemy unit to won't even make blood OMFG FEEL THE WRATH ENEMY!
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