Staredit Network

Staredit Network -> UMS Assistance -> Food system
Report, edit, etc...Posted by TDT-DaRkFiRe on 2005-06-27 at 04:53:55
Some please help.

It works right on singleplayer, but it doesnt work on multiplayer.

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Report, edit, etc...Posted by in_a_biskit on 2005-06-27 at 08:02:23
Works fine for me.
Report, edit, etc...Posted by TDT-DaRkFiRe on 2005-06-27 at 08:26:22
Did u try it with 2 or 3 players? With one it also works fine for me.
Report, edit, etc...Posted by LegacyWeapon on 2005-06-27 at 09:33:13
Try 'at least' instead of 'exactly' for the bringing to beacon triggers to eat the food. I don't seem to find a problem but that might be it.
Report, edit, etc...Posted by TDT-DaRkFiRe on 2005-06-27 at 09:51:44
Well the eating triggers are fine. But on multiplayer, The gass just keeps decreasing. I just cant seem to fix that.
Report, edit, etc...Posted by LegacyWeapon on 2005-06-27 at 10:06:42
Because the trigger runs once for every player. Even if they don't have a DT, it will run for them because the switch is set.

What I'm talking about is this:
P1) No DT at Location, Switch is Set - Centers on DT, Adds 1 to Death Count
P2) No DT at Location, Switch is Set - Centers on "DT", Adds 1 to Death Count
P1) No Zealot at Location, Switch is Set - Center location on "Zealot", Adds 1 to Death Count
P2) No Zealot at Location, Switch is Set - Center location on Zealot, Adds 1 to Death Count

Since P2 has no DT, it will still move the location onto the DT and add to Death Count because the Switch is Set.

My advice is instead of using switches, use "Command" condition.
Current player commands at least 1 DT.
Report, edit, etc...Posted by TDT-DaRkFiRe on 2005-06-27 at 10:29:45
Well thx for your help legacy, will try to fix that now.
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