Another easy way is to use death counters. Like when a specific unit has a death of 1, that will be the view point for scene 1.
| Trigger |
| Players: |
| ¤ Player 1 |
| Conditions: |
| ¤ Player # suffers exactly 1 death of [Unit]. |
| Actions: |
¤ Center view for current player at [Scene 1 Location]
|
| ¤ Preserve Trigger. |
Then when you want to move it to scene 2, be sure to have a trigger adding 1 death to the unit and then do:
| Trigger |
| Players: |
| ¤ Player 1 |
| Conditions: |
| ¤ Player # suffers exactly 2 deaths of [Unit]. |
| Actions: |
¤ Center view for current player at [Scene 2 Location]
|
| ¤ Preserve Trigger. |
This is the way I do it for cutscenes and such in the maps I've made, so I know it works pretty well. I hope this helps.
Oh and you have to have hyper triggers for it to work.