Staredit Network

Staredit Network -> UMS Assistance -> Trigger help
Report, edit, etc...Posted by Thesieger on 2005-06-27 at 14:16:00
I have a problem with this trigger:
Trigger
Players:
¤ player 8
Conditions:
¤ player 8 brings at least 1 Jim Raynor to leader spawn
Actions:
¤ create 2 militant grunts at marine 1 for player 8
¤ create 2 militant grunts at marine 2 for player 8
¤ create 2 militant grunts at marine 3 for player 8
¤ create 2 militant grunts at marine 4 for player 8
¤ create 2 militant grunts at marine 5 for player 8
¤ create 2 militant grunts at marine 6 for player 8
¤ create 2 militant grunts at marine 7 for player 8
¤ create 2 militant grunts at marine 8 for player 8
¤ create 2 militant grunts at marine 9 for player 8
¤ create 2 militant grunts at marine 10 for player 8
¤ create 2 militant grunts at marine 11 for player 8
¤ create 2 militant grunts at marine 12 for player 8
¤ create 2 militant grunts at marine 13 for player 8
¤ create 2 militant grunts at marine 14 for player 8
¤ create 2 militant grunts at marine 15 for player 8
¤ create 2 militant grunts at marine 16 for player 8
¤ create 2 militant grunts at marine 17 for player 8
¤ create 2 militant grunts at marine 18 for player 8
¤ create 2 militant grunts at marine 19 for player 8
¤ create 2 militant grunts at marine 20 for player 8
¤ create 2 militant grunts at marine 21 for player 8
¤ create 2 militant grunts at marine 22 for player 8
¤ create 2 militant grunts at marine 23 for player 8

and i'm not sure why...
it worked theni moved some things and it stopped working!
i even moved the things back and it won't work!
i just need a little help...
Report, edit, etc...Posted by AqoTrooper on 2005-06-27 at 14:21:29
First of all, try to avoid using 'Exactly', in this case you can use 'At Least' instead.
Also, if you want this to happen more than once, add 'Preserve Trigger' in the end.
Lastly, make sure when you play that Jim Raynor is owned by player 8, and make sure he enters the location (look for the location in your map).
Report, edit, etc...Posted by Thesieger on 2005-06-27 at 15:08:26
tried that and it still didn't work.
Report, edit, etc...Posted by slayer766 on 2005-06-27 at 15:21:15
Can you post your map?
So we can see if it is something else?
Report, edit, etc...Posted by Thesieger on 2005-06-27 at 15:44:51
thnx for clearing that clearing that up smile.gif
Report, edit, etc...Posted by slayer766 on 2005-06-27 at 16:20:59
I have your problem solved. Just go into "Forces" and uncheck the "Random Start Location" for all the forces. biggrin.gif
Report, edit, etc...Posted by Thesieger on 2005-06-27 at 17:03:01
that was it? confused.gif hmmm.... what does this say about me? blushing.gif oh well thnx for that.
Report, edit, etc...Posted by slayer766 on 2005-06-27 at 17:28:11
No problem. And what this says about you is really nothing because it was just a little mistake that you never would have thought of, and in the future you will learn from your mistakes like everyone else. biggrin.gif Good luck with your trailer.
Report, edit, etc...Posted by Thesieger on 2005-06-28 at 08:24:24
thanks agian.. but it still didn't work... oh well tried new approach and now i cant get them to attack each other. hmmmm some other obscure mistake?

EDIT:
Found out what the problem was... it needed an AI. another mistake by thesieger.
Report, edit, etc...Posted by slayer766 on 2005-06-28 at 10:20:47
Oh really.... Well I am glad to see that you figured it out. biggrin.gif
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