| Trigger |
| Players: |
| ¤ player 8 |
| Conditions: |
| ¤ player 8 brings at least 1 Jim Raynor to leader spawn |
| Actions: |
¤ create 2 militant grunts at marine 1 for player 8
|
¤ create 2 militant grunts at marine 2 for player 8
|
¤ create 2 militant grunts at marine 3 for player 8
|
¤ create 2 militant grunts at marine 4 for player 8
|
¤ create 2 militant grunts at marine 5 for player 8
|
¤ create 2 militant grunts at marine 6 for player 8
|
¤ create 2 militant grunts at marine 7 for player 8
|
¤ create 2 militant grunts at marine 8 for player 8
|
¤ create 2 militant grunts at marine 9 for player 8
|
¤ create 2 militant grunts at marine 10 for player 8
|
¤ create 2 militant grunts at marine 11 for player 8
|
¤ create 2 militant grunts at marine 12 for player 8
|
¤ create 2 militant grunts at marine 13 for player 8
|
¤ create 2 militant grunts at marine 14 for player 8
|
¤ create 2 militant grunts at marine 15 for player 8
|
¤ create 2 militant grunts at marine 16 for player 8
|
¤ create 2 militant grunts at marine 17 for player 8
|
¤ create 2 militant grunts at marine 18 for player 8
|
¤ create 2 militant grunts at marine 19 for player 8
|
¤ create 2 militant grunts at marine 20 for player 8
|
¤ create 2 militant grunts at marine 21 for player 8
|
¤ create 2 militant grunts at marine 22 for player 8
|
| ¤ create 2 militant grunts at marine 23 for player 8 |
and i'm not sure why...
i just need a little help...