Hi, I read the tutorial on how to make protoss building work without pylons. My problem is that they do turn on. But for like .1 of a second and then turn off for 2 seconds and turn on again. I do have preserve trigger on so thats no the problem. So what I'm wondering is how do you make sure they don't turn on and off and they just stay on. I don't have hyper triggers in, do i need them? Plz tell me what I can do.

Pylon-less Buildings Trigger
by SaLaCiouS(U)
Trigger
Players:
¤ Players
Conditions:
¤ Conditions
Actions:
¤ SET DOODAD STATE Enable Doodad State for Protoss Building for Current Player at "Location".
¤ Preserve Trigger.
You will need to make a location for every building you place or a way to move the location to each building to enable it.
Sometimes, creating units will mess with the trigger and cause the building to be disabled for times.
Heh i copied this from tutorial well the first part. Did you do this?
I don't think you need hypers...
Protoss buildings remain enabled until a new one is built or created, or one is given to another player, or one is killed or removed or moved.
The problem would be that one of those things is happening - are you giving the buildings to another player?
They will stay enabled until any new unit is created, not just a new building. I had this issue in a Zone Control map I was making awhile ago. Everytime a new unit would pop up, it would disable. And having it always disabling with a preserve trigger and hyper triggers wont help at all.
So if you have triggers creating more units after the building is snabled, then you have an issue.