QUOTE(DevliN @ Jun 27 2005, 10:07 PM)
Are you trying to have it go under a player's control with triggers or start the game under the player's control? If its the latter, have you tried just double-clicking the comstat and giving it to the player you want?
Also are you sure it still belongs to Player 9 when you start the map? It could be owned by Player 12 when the game starts and that could be causing the problem.
Oh and have you tried centering a location around it and just give any units at that location to Player 1?
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I need the comsat to start off in P9-11 hands, and be trasferable between players, i set it to P9 on placement, and i'm sure its player 9 because its green (not much of an argument there lol), but it also gets attacked by the pre-placed vultures that i place around it...
I tried using a location around it, which didnt work, so I just put it down for anywhere, which should more than work...
ADDITION:
QUOTE(yoni45 @ Jun 27 2005, 10:10 PM)
I need the comsat to start off in P9-11 hands, and be trasferable between players, i set it to P9 on placement, and i'm sure its player 9 because its green (not much of an argument there lol), but it also gets attacked by the pre-placed vultures that i place around it...
I tried using a location around it, which didnt work, so I just put it down for anywhere, which should more than work...
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in further desparation, i used
GiveUnits(All, AnyUnit, All Players, Anywhere, P1);
instead, which gave me the computer's CC and workers, as well some neutral traps in the middle of the map, but didnt give me that damn comsat lol...