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Staredit Network -> UMS Assistance -> Q about lag test n triggs
Report, edit, etc...Posted by I-X-King-X-I on 2005-06-27 at 20:03:58
Whats the best way to make a lag test??? and for bounds, how do you make an obstacle that has more than 1 trigger working it???
Report, edit, etc...Posted by LethaL on 2005-06-27 at 20:53:51
For your second question, I used something similar to this in my bounds:

Assuming you have the 'set level' trigger set-up already:
Trigger
Players:
¤ Player 8
Conditions:
¤ Switch 'Level 1' is Set
Actions:
¤ Modify death counts for player 8: Set to 1 for (Unused unit)
¤ Wait for (xx) Milliseconds
¤ Modify death counts for player 8: Set to 2 for (Unused unit)
¤ Wait for (xx) Milliseconds
¤ Modify death counts for player 8: Set to 3 for (Unused unit)
¤ Wait for (xx) Milliseconds
¤ Modify death counts for player 8: Set to 4 for (Unused unit)
¤ Wait for (xx) Milliseconds
¤ Preserve Trigger


In this trigger, the (Unused unit) could be any unit that will never die that is owned by Player 8. the (xx) for wait is the time you wait in between each explosion.

Trigger
Players:
¤ Player 8
Conditions:
¤ Current Player has suffered exactly 1 deaths of (Unused unit)
Actions:
¤ Modify death counts for Player 8: Set to 0 for (Unused unit)
¤ Create 1 (Explosion) at '1a' for Player 8
¤ Kill all any units for All Players at '1a'
¤ Preserve Trigger


Trigger
Players:
¤ Player 8
Conditions:
¤ Current Player has suffered exactly 2 deaths of (Unused unit)
Actions:
¤ Modify death counts for Player 8: Set to 0 for (Unused unit)
¤ Create 1 (Explosion) at '1b' for Player 8
¤ Kill all any units for All Players at '1b'
¤ Preserve Trigger


Trigger
Players:
¤ Player 8
Conditions:
¤ Current Player has suffered exactly 3 deaths of (Unused unit)
Actions:
¤ Modify death counts for Player 8: Set to 0 for (Unused unit)
¤ Create 1 (Explosion) at '1c' for Player 8
¤ Kill all any units for All Players at '1c'
¤ Preserve Trigger


Trigger
Players:
¤ Player 8
Conditions:
¤ Current Player has suffered exactly 4 deaths of (Unused unit)
Actions:
¤ Modify death counts for Player 8: Set to 0 for (Unused unit)
¤ Create 1 (Explosion) at '1d' for Player 8
¤ Kill all any units for All Players at '1d'
¤ Preserve Trigger


These last 4 triggers are the actual execution of the bound level. the (Explosion) is the unit you're creating for the explosion effect.

Report, edit, etc...Posted by I-X-King-X-I on 2005-06-27 at 21:12:28
ty, and i got the lag tester thing covered now biggrin.gif
Report, edit, etc...Posted by in_a_biskit on 2005-06-27 at 21:47:25
Just out of interest, how are you doing the lag test?
Report, edit, etc...Posted by (U)Bolt_Head on 2005-06-27 at 22:06:22
Lethal i belive he was just looking for a way to use two triggers cause he used up all his actions.

Trigger
Conditions:
¤ Switch Level X is set
¤ Switch Toggle is clear
Actions:
¤ Lots of actions and stuff!
¤ Set Switch Toggle
¤ Preserve Trigger


Trigger
Conditions:
¤ Switch Level X is set
¤ Switch Toggle is set
Actions:
¤ Lots of actions and stuff!
¤ Clear Switch Toggle
¤ Preserve Trigger


If you need more than 2 triggers then you can use a counter instead of toggleing a switch.
Report, edit, etc...Posted by LethaL on 2005-06-27 at 22:11:47
Ah, well that way works too. The way I showed is if your level is planned out to use more than 64 actions too, just a little more complex.
Report, edit, etc...Posted by LegacyWeapon on 2005-06-27 at 22:35:53
We have tutorials for everything!
http://www.staredit.net/index.php?tutorial=187

Next time use the SEARCH function.
Report, edit, etc...Posted by in_a_biskit on 2005-06-28 at 02:44:21
lol you love to say that Legacy, even when the question has already been answered... not that I disagree with anything you say though wink.gif
*apologises for spamming and quickly runs off*
Report, edit, etc...Posted by I-X-King-X-I on 2005-06-28 at 10:20:40
QUOTE(LegacyWeapon @ Jun 27 2005, 08:35 PM)
We have tutorials for everything!
http://www.staredit.net/index.php?tutorial=187

Next time use the SEARCH function.
[right][snapback]246673[/snapback][/right]


i know i found the search and tutorials a little after i made the post pinch.gif
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