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Staredit Network -> UMS Assistance -> Help please
Report, edit, etc...Posted by Centreri on 2005-06-28 at 14:46:46
Does the Ai Script at location Run Around Wildly cause lag? It seems to in my rpg.
Any way to take the lag away? (single player testing)
Report, edit, etc...Posted by yoni45 on 2005-06-28 at 14:49:11
could be that, or another trigger is playing back over and over again, do u have "preserve trigger" on, and a condition thats always or stays satisfied?
Report, edit, etc...Posted by DevliN on 2005-06-28 at 14:51:47
I've never seent hat AI script, but I don't think it should cause lag unless you have way too many units "running." But then again, I don't think triggers would be causing the lag either unless you were making 1 unit every millisecond or something.
Report, edit, etc...Posted by LegacyWeapon on 2005-06-28 at 15:42:25
Triggers don't cause lag unless something physical is happening on the map. Like create marines, killing marines, removing marines, unburrowing units, etc.

Why don't you post the map? It could be just your computer.
Report, edit, etc...Posted by Centreri on 2005-06-28 at 16:11:49
I really doubt its my computer, but it might be that its affecting to many units.. I my rpg im trying to make nearly all enemies and towns people run around wildly though its not going so well.. If u try to play ull no what i mean before u get to first town.
You should start to notice lag when it starts, and its still in its alpha stages.
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And i have hyper triggers... well i did everything needed to make hyper triggers anyway. Might that count?
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