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Staredit Network -> UMS Assistance -> Balanced Units
Report, edit, etc...Posted by Staredit.Net Essence on 2005-06-28 at 15:47:51
Ok, Im workin on an RPG but im not tha best at balancing units, is there a site or somthin that has the unit attack speeds and cooldown rates? I need em really bad.
Report, edit, etc...Posted by DevliN on 2005-06-28 at 15:55:42
I have yet to see some sort of list with attack speeds, but I have seen a list of unit speeds (which I suppose isn't much help in this case). Can't you just figure out their attack rates visually, though? I mean its obvious that a Marine attacks faster than a Ghost while a Ghost has a longer range, etc. Those are the things I take into account when balancing units usually.
Report, edit, etc...Posted by slayer766 on 2005-06-28 at 15:59:04
In the words of LegacyWeapon.

We have Tutorials for Everything!
http://www.staredit.net/index.php?tutorial=152

Also here is some more:

Start with the damage.
Subtract shield upgrades from the damage.
Apply damage to shields.
Carry over the remaining damage to regular HP.
Subtract the unit's armor.
Multiply the damage by the percentage of the damage type and armor type of the target. (100%, 75%, 50%, 25%)

If the damage at any point is zero, it will take two attacks to do one point of damage.

Example...
Seiged Tank (70 damage) attacks a Zealot (60sh, 100hp) with 1 Armor Upgrades.
70 - 0 Shields, 70 Dmg to shields.
70 - 60, takes out shields with 10 left over.
10 - 2 factors in the base Armor plus the upgrade, bringing the damage to 8.
Zealot is a light armored unit, whereas Tank does explosive damage, cutting the damage in half.
8 / 2 = 4 damage to HP.
The Zealot has no shields left and 96 HP left.
Report, edit, etc...Posted by DevliN on 2005-06-28 at 16:04:55
Wow I've never even seen that list of units. I knew about the different types of damage, but not the list of units. Hmm well this certainly changes things for me now *bookmaks tutorial*. Balancing seems a lot more time consuming now, though. pinch.gif
Report, edit, etc...Posted by TDT-DaRkFiRe on 2005-06-28 at 16:05:29
Also, dont forget the number of attacks a unit does.

Small example.

A zealot does his damage in 2 portions. so 2x8 damage.

If a unit has, for example, 2 armor, its 2 - 8 x 2 = 12 damage.
Report, edit, etc...Posted by in_a_biskit on 2005-06-29 at 01:48:45
2 - 8 x 2 = -14, not 12 tongue.gif

Arsenal III was created as a modding program, but it's great for finding out unit/weapon stats, including cooldown time, unit scores, and walking speeds.
Here you want to look at the 'Weapon Editor'.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-06-29 at 18:44:36
Cool, great help guys!
Report, edit, etc...Posted by slayer766 on 2005-06-29 at 20:13:20
No problem. Thats what SEN member do. biggrin.gif
Report, edit, etc...Posted by Subrosian on 2005-06-30 at 00:45:09
I don't understand how someone can miss this page with almost ALL the attack speeds:
http://www.staredit.net/index.php?tutorial=161

Wow, I thought slayer's link was this one for a while. If it weren't for that, I would have posted earlier.
Report, edit, etc...Posted by Sniper on 2005-06-30 at 02:57:34
Not everyone looks under tutorials when they know there's gonna be someone to help him on SEN.
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