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Staredit Network -> Ideas -> What do you want?
Report, edit, etc...Posted by Ultimo on 2005-06-28 at 23:38:35
If you were to play a madness map, what would make you keep playing it? Features that retain your interest is what I'm asking. Such as "golem parts" seen in many golem maps? Or balance that everyone has a chance to win? Heroes?

I'd like to know.
Report, edit, etc...Posted by slayer766 on 2005-06-29 at 00:04:03
Able to buy heroes, yes that would be nice. Able to buy items like Potions to heal all of your men, and cast some spells. Just some suggestions, though I barely ever play Madness maps, but I would if those were in there, and even more that I can't think of. biggrin.gif
Report, edit, etc...Posted by Jon on 2005-06-29 at 06:24:56
I like slayers idea's, but you should make the 1st unit all the same, it would be fair, and fun, all the same unit going at it, i was going to make a wwe madness map, still might, and all the 1st units are going to be fighter in traininer, and they will be zealots....just a idea i had, and some for madness maps are make sure the masser isn't in the mid, or in the way, and ummm, make the comp attack you every now and then, you will have to make it 6 people map(3 teams, or no teams)
just some idea's you don't have to like em, well off to try and make this dbz golems....
Report, edit, etc...Posted by Wing-of-no-Wing on 2005-06-29 at 07:49:56
The ability to bomb the other people's units with something like the bomber from Bomb Saddam! and other maps of that ilk would be cool, as it would take an already bloody genre and add (you guessed it) explosions and more bloodyness! It would also provide an opportunity for players who are further behind in the game to catch up.

Also, if you want to further distinguish your map, you might want to see what you can do about a different objective for the game. Most madness maps are either "kill the enemy base", "kill X enemy units," or some combination thereof. Other ideas might be:

-Hold the middle for a certain amount of time, either all in one go or total over the course of the game.
-Get a unit to a certain location in a player's base to kill that player. Allow players some ability to build defense.
-Death-based victory: after a certain number of deaths, a player stops getting units. The last one to have units wins.
-Kill a certain leader unit (which should have something to do with the massing system, and maybe some spells as well) to eliminate a player.

Just a few ideas for you to use (or not).
Report, edit, etc...Posted by l)ark_13 on 2005-06-29 at 21:31:51
Have one unit at the beginning, but then make them be able to evolve and the players choose their evolved units. Have 3 evolved units for every unit; So they all start off using Unit 1, then can choose from Units 2-4 when they eveolve, then when they evolve again they have a choice of 3 more units from each previouse one, so 9 more units. This would take up a lot of units (13 right there) but no one would usually have the same units (if they were balanced out correctly and evenly).

Also, the spells ideas are really cool. Make one where if the enemy gets to close they get sucked into your base (or whatever they need to destroy) and when they touch it they die. You could wipe out an entire army with that! Call it "black hole", or "soul collector"! AWESOME! IM AWESOME. lol, sorry. You can use that though tongue.gif
Report, edit, etc...Posted by scwizard on 2005-06-30 at 00:38:01
Balence and a quick death rate for units.
Ability to win without using special things like nukes.
Nicely made masser.
No hero is rigged *coughlurkersingolemscough*
A quick unit death rate so the game doesn't take ultra long.
(eg. lots of blood devil.gif )
Report, edit, etc...Posted by Sniper on 2005-06-30 at 01:46:16
If you think about it...people play maps for the BLOOD and EXPLOSIONS. Like madness games....BLOODY, defense games...BLOODY, bounds....EXPLOSIONS. Lol this is probably not true, but maybe if you add more BLOOD/EXPLOSIONS, people will play. Just a suggestion wink.gif
Report, edit, etc...Posted by Ultimo on 2005-06-30 at 03:13:05
So I should give the evolving units massive damage to raze each opponent's base?
Report, edit, etc...Posted by Snake)Ling on 2005-06-30 at 10:44:39
I like evolotion-type madness maps WITHOUT special features. WITHOUT.
Report, edit, etc...Posted by l)ark_13 on 2005-07-01 at 21:43:39
You're wierd then. Go back to wierdo-town. lol tongue.gif

Yeah, add player choosing evolving unit (well balanced), special effects and cool explosions, and lots of blood! Make sure its a fast paced game (you could make it add 2 units every second to make lots of death quicker). Yay, I cant wait to play this game. thumbup.gif
Report, edit, etc...Posted by EzDay281 on 2005-07-07 at 02:57:50
QUOTE
So I should give the evolving units massive damage to raze each opponent's base?

Nah, more like 1 Shield 3 HP Zealots with 2 damage.
Small healthnumbers are fun.
For an example of a good madness map(and what would be my favorite if not for lack of massing controller), look for RpgUpMadness or something like that. Can't remember the exact name.
Report, edit, etc...Posted by Ultimo on 2005-07-07 at 03:31:36
The problem with that is balancing out later levels with earlier levels. If the later levels are too hard, they'll kill earlier levels with ease, causing unbalance.
Report, edit, etc...Posted by scwizard on 2005-07-07 at 19:45:26
You can get more exact balencing with larger numbers.
With small numbers you need to take factors such as zerg regeneration into account.

With big numbers, if you can upgrade your units, you need to take into account how each armor upgrade upgrades only 1 armor point.
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