Staredit Network

Staredit Network -> Terrain -> My 1st custom terrain
Report, edit, etc...Posted by www.com.au on 2005-06-29 at 07:12:22
i just got it interested in terraining, and when i say just, i mean like 3 hours ago.

anyways, in that short time this is what ive done, its a bridge, with staircases leading down onto temple terrain, which goes down to the ground. i hope i didnt over do it with the bush sprites.. pinch.gif it was mainly because it is very hard to get the staircases to blend in with the temple terrain, so i had to cover up the bits of blockiness around the edges (grass and so-forth) in the first picture, you can still see 2 peices of blockiness at the top and bottom of the staircase.

the last one is something i did because i could. nothing special. just an ordinary watch tower.

P.S. Strike_girl is a friend that was very patient, and helped me test it. BIG thx smile.gif

Forest Bridge

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Look out tower

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Rate out of 10 please. Remember, 1st terrain job happy.gif
Report, edit, etc...Posted by slayer766 on 2005-06-29 at 11:01:32
Hey .com I thought that they were very cool. I like both of those ideas, 10/10 for me. biggrin.gif With all of those little bushes, did you put them there to cover up major blockiness? lol Just wondering, some people do that.
Report, edit, etc...Posted by Kingra on 2005-06-29 at 11:05:48
The only problem with your terrain is the massive amount of sprites.
6/10
Report, edit, etc...Posted by LethaL on 2005-06-29 at 11:08:54
You could easily turn those bushes into trees, and use at least 1/5 of the amount of sprites you have now. 6/10
Report, edit, etc...Posted by KrAzY on 2005-06-29 at 11:55:21
5/10 - It's okay, the problem is... there's too many sprites.
Report, edit, etc...Posted by Hitl1r1 on 2005-06-29 at 12:58:21
5.5/10
I think it has way too much sprites.
Report, edit, etc...Posted by slayer766 on 2005-06-29 at 13:27:33
Well .com I think you have too many sprites, from everyone else that has posted. lol
Report, edit, etc...Posted by Snipe on 2005-06-29 at 13:54:03
Yo those aren't bad. I kidna like them. I wouldn't mind seeing that in a map. I like how you put the trees there. Well anyways for your First terrain i like it. Congrats.
Report, edit, etc...Posted by www.com.au on 2005-06-29 at 21:33:23
Thanks for the comments guys happy.gif

the only reaso i put so many sprites in is because as i said, on the staircase there is a ton of blockiness.

on the bridge i kept it so thick:

1) theyre ment to look like theyre overgrowing the old stone bridge.. thus the turok evolution kinda feel.

2) the bridge is from the water, just continued, and so on the edges there a like 2 half-squares of water.

so i had to cover it up.


thx anyways guys happy.gif ill do some more, and use less sprites next time biggrin.gif
Report, edit, etc...Posted by FireStorm on 2005-07-02 at 19:45:56
Yea it is pretty cool but i have to agree with everyone else too many sprites!
Report, edit, etc...Posted by EzDay281 on 2005-07-02 at 21:01:32
6.5
WAY too many bush-sprites. Besides the fact that they get repetetive, they look unrealisticaly dense in the first picture.
EDIT:
QUOTE
1) theyre ment to look like theyre overgrowing the old stone bridge.. thus the turok evolution kinda feel.

Then add some on the bridge itself, so that it looks like a few of the better-faring ones have managed to get up there. As it is, it gives me the impression that they, for no good reason, simply can't get up there.
Report, edit, etc...Posted by Tuxedo Templar on 2005-07-02 at 22:11:51
Very nice. I'm surprised to see a fresh affect with two of the most overused extended terrain pieces: Temples and Bushes. Now all you need to do is find a way to tone down the sprite density.

8/10
Report, edit, etc...Posted by glytchur on 2005-07-02 at 22:24:18
i like it, but it could be fixed up with some work (not sure about the stair to temple though), add walls and replace the sprites, cuz u still want some bushed for the overgrowning old effect thing...

5.5/10
Report, edit, etc...Posted by Wilhelm on 2005-07-02 at 23:24:18
Theres a piece of terrain at the bottom of the stairs that will block the unit from going down. Although it is awesome in ambience, in terms of realistic use in a map... well, 6/10. Try blending first, and if you can't, THEN try sprites. Ruins edges with a cloaked unit to block could easily do the same.
Report, edit, etc...Posted by Felagund on 2005-07-02 at 23:29:30
The watchtower doesn't look very watchtowery-ish. 3.5/10
Report, edit, etc...Posted by KaboomHahahein on 2005-07-03 at 00:42:49
Well it isn't that new and special but it looks pretty good still. And like others said, too many of sprites make it look odd. If you changed the sprites to different ones it might seem more natural.
Report, edit, etc...Posted by Corbo(MM) on 2005-07-03 at 01:14:34
too many sprites i think his problem is that the bridge was with the water however that can be fixed and instead of that you could just not use the water edges and for the blending jus t use a pillar my rate 7/10
making just one rate from all of them the average is 6.8/10
Report, edit, etc...Posted by Sniper on 2005-07-03 at 01:41:22
6/10 just cause of the sprites
+ i can see 1 blocky tile between the stairs and the bridge in the 1st screen shot =)
Report, edit, etc...Posted by scwizard on 2005-07-03 at 12:42:38
!!!! LOTS OF SprITES!, when i first started terraining i didnt know about sprites, and even when i learnedabout them i didnt use THAT much.
5/10 looks ok tho
Report, edit, etc...Posted by Velragg on 2005-07-03 at 14:26:21
I'm ganna rate it a 5.5/10, for the simple fact it's very cluttered, it's nothing terribly creative, and the difficulty level is quite low. But nonetheless, it's good for starters, good job.
Report, edit, etc...Posted by T-MaStAA on 2005-07-03 at 21:47:33
way too much sprites. For all we know its horrible.
Report, edit, etc...Posted by Kingra on 2005-07-03 at 22:26:54
It's not horrible. It just uses too many sprites. Otherwise it looks kind of cool. Good ambience too.
Report, edit, etc...Posted by Corbo(MM) on 2005-07-04 at 00:25:21
ok so we don't need 20 ppl to tell him he used too much sprites we just need 2 or 3 for a normal human ... what we need instead of that is tell him you used to much sprites here have this map it should give you some ideas
Report, edit, etc...Posted by HeRtZ on 2005-07-04 at 02:02:11
for the first try its really good, but next time on your other extended terrain use less sprites it makes the terrain look better i would rate this 7/10 because its your first try
Report, edit, etc...Posted by Fortune on 2005-07-04 at 06:15:19
The "tower" is moreso a "platform" or a "plateau."
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