Ok, I have a defence I am making and the units when they walk are all screwed up.
I have locations like this:
CODE
1 2 3 4
5 6 7 8
One unit spawns at 1 and goes to 5
Another spawns at 2 and goes to 6
Another spawns at 3 and goes to 7
Another spawns at 4 and goes to 8.
Then they move to another spot and do it again.
But my problem is this:
The units start out, they go down, then they go into a little group while they go down, then at the bottom they spread back out, and sometimes go into the wrong location.
Here is an example of what I mean:
The red lines show the path they
should take, the green lines show the path they
do take:
[attachmentid=10966]
I even changed the terrain to make it the same tile all the way down. The only thing that is not a single type of tile is there is a bit of high area between them, would that make it do that?
Example:
H is a high tile,
L is a low tile,
W is a wall,
and S is where they Start and End (Low)
CODE
WWWWWWWWWWWWW
WSSHSSHSSHSSW
WSSHSSHSSHSSW
WLLHLLHLLHLLW
WLLHLLHLLHLLW
WLLHLLHLLHLLW
WLLHLLHLLHLLW
WLLLLLLLLLLLW
WLLLLLLLLLLLW
WLLHLLHLLHLLW
WLLLLLLLLLLLW
WLLLLLLLLLLLW
WLLHLLHLLHLLW
WLLLLLLLLLLLW
WLLLLLLLLLLLW
WLLHLLHLLHLLW
WLLHLLHLLHLLW
WLLHLLHLLHLLW
WLLHLLHLLHLLW
WSSHSSHSSHSSW
WSSHSSHSSHSSW
WWWWWWWWWWWWW
Sorry if that is a bit too hard to understand...