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Staredit Network -> UMS Assistance -> Units moving is messed up
Report, edit, etc...Posted by O)FaRTy1billion on 2005-06-29 at 18:10:14
Ok, I have a defence I am making and the units when they walk are all screwed up.

I have locations like this:
CODE
1 2 3 4




5 6 7 8

One unit spawns at 1 and goes to 5
Another spawns at 2 and goes to 6
Another spawns at 3 and goes to 7
Another spawns at 4 and goes to 8.
Then they move to another spot and do it again.

But my problem is this:
The units start out, they go down, then they go into a little group while they go down, then at the bottom they spread back out, and sometimes go into the wrong location.

Here is an example of what I mean:
The red lines show the path they should take, the green lines show the path they do take:
[attachmentid=10966]

I even changed the terrain to make it the same tile all the way down. The only thing that is not a single type of tile is there is a bit of high area between them, would that make it do that?

Example:
H is a high tile,
L is a low tile,
W is a wall,
and S is where they Start and End (Low)
CODE
WWWWWWWWWWWWW
WSSHSSHSSHSSW
WSSHSSHSSHSSW
WLLHLLHLLHLLW
WLLHLLHLLHLLW
WLLHLLHLLHLLW
WLLHLLHLLHLLW
WLLLLLLLLLLLW
WLLLLLLLLLLLW
WLLHLLHLLHLLW
WLLLLLLLLLLLW
WLLLLLLLLLLLW
WLLHLLHLLHLLW
WLLLLLLLLLLLW
WLLLLLLLLLLLW
WLLHLLHLLHLLW
WLLHLLHLLHLLW
WLLHLLHLLHLLW
WLLHLLHLLHLLW
WSSHSSHSSHSSW
WSSHSSHSSHSSW
WWWWWWWWWWWWW

Sorry if that is a bit too hard to understand...
Report, edit, etc...Posted by LegacyWeapon on 2005-06-29 at 19:15:16
Try making more checkpoints (more locations on the path that they have to get to).
Report, edit, etc...Posted by axblader on 2005-06-29 at 19:48:20
I thought SC always did that.
There was a topic somehwere if you had a lot of units the tended to band together?
Also you could just happen to be unlucky that they take that path.
Make mroe checkpoints like legacy said or make the path longer or shorter.
Report, edit, etc...Posted by I-X-King-X-I on 2005-06-29 at 19:50:25
QUOTE(axblader @ Jun 29 2005, 05:48 PM)
I thought SC always did that.
There was a topic somehwere if you had a lot of units the tended to band together?
Also you could just happen to be unlucky that they take that path.
Make mroe checkpoints like legacy said or make the path longer or shorter.
[right][snapback]248521[/snapback][/right]


dont marines always stay together in groups? like they group up on their own and walk in straight lines when they turn and stuff like that, i thought mariens were always walking like that, might wanna check triggers just in case
Report, edit, etc...Posted by LegacyWeapon on 2005-06-29 at 19:51:57
Use air units to guide them wink.gif
Report, edit, etc...Posted by O)FaRTy1billion on 2005-07-03 at 23:58:21
Would making each one a different player help?
Report, edit, etc...Posted by in_a_biskit on 2005-07-04 at 03:22:48
Why don't you try it? I think it would help, if the reason they walk off track is because the computer likes to consolidate its units together.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-07-04 at 12:27:40
QUOTE(O)FaRTy1billion @ Jul 3 2005, 10:58 PM)
Would making each one a different player help?
[right][snapback]251991[/snapback][/right]


That was going to be my suggestion, I assumed that the AI scripts were making the units walk towards eachother (strenth in numbers)

Also did you try it with all the terrain being the same tile?
How far do they walk? 20 tiles?
Report, edit, etc...Posted by O)FaRTy1billion on 2005-07-04 at 13:56:17
QUOTE((U)Bolt_Head @ Jul 4 2005, 10:27 AM)
That was going to be my suggestion,  I assumed that the AI scripts were making the units walk towards eachother (strenth in numbers)

Also did you try it with all the terrain being the same tile?
How far do they walk? 20 tiles?

In my first post, I put that I made the terrain the same tile all the way down in their little path, but there are some different elevation tiles between them.

They walk either 62 tiles or 93 tiles. (62 walking vertically, 90 walking Horizontally)

ADDITION:
Yeah, I think it is the terrain.
They do it even if there is only one unit, and my units do it too if I follow the path. (Take my own marine or whatever, and go to the top of one of the paths, and then tell it to go to the bottom, still does it)

I will try more locations later.
Report, edit, etc...Posted by Oo.Vic.oO on 2005-07-04 at 18:27:49
That happened in my defense b4, when they go from 1 place 2 another place far away they wont go straight. More locations in path would work.
Report, edit, etc...Posted by Sniper on 2005-07-04 at 18:57:22
make the every line of terrain the same. Dont use dirt for one lane and then high dirt for another. I had a problem like this before.
Report, edit, etc...Posted by Oo.Vic.oO on 2005-07-04 at 19:10:54
U can fix this without changin the terrain just add more locations
For example:

Start Here
Order1
Order2
Order3
End
Report, edit, etc...Posted by Sniper on 2005-07-04 at 19:16:13
Maybe you could use just one location in the middle instead of 1,2,3, orders
Report, edit, etc...Posted by Oo.Vic.oO on 2005-07-04 at 19:20:13
I dont no if his defense if long or not, if it is long then it'll need a lot
Report, edit, etc...Posted by Rantent on 2005-07-04 at 19:21:47
hmm, I tried this with medics and didn't find any problems, they went strait down. I'm not quite sure what your doing differently. I creadted the medics, ordered them down. And when they reached the bottom part the were removed. I was going to have a bound like map where you had to dodge falling and raising units, but it got too complicated.
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